Clone Wars factions came into Armada later, so their title suites are smaller. That has pros and cons. The upside: most of the GAR and CIS titles are actually well-designed and competitively viable. The downside: there simply aren’t enough of them, so variety suffers. Unlike the Rebels and Empire — where you’ve got piles of binder-fodder and the occasional gem — GAR/CIS titles tend to be “good, better, or auto-include.”
Still, even here, some titles crowd out the rest, some chassis lean too heavily on their titles to function, and some cards were clearly undervalued. Let’s go through them.
Galactic Republic
Acclamator
Implacable
A genuinely great card. Damage spreading is powerful, and when combined with Projection Experts (for ships) or Admiral Yularen (for squads), it gets downright nasty. This title is so good that you can justify bringing an Acclamator just for it (usually with Thermals). Costed fairly, well-designed, and thematic.
Verdict: Keep as is.
Nevoota Bee
On paper, handing Swarm to Y-wings, ARCs, or even Deltas is very strong. In practice, you’re stapling this to an Acclamator I — which isn’t exactly competitive. That drags the title down. Fine card, weak(ish) chassis.
Verdict: If Implacable is 4, this should maybe not be 5. You're taking the Clam-I and the squads, so you've already paid a premium.
Consular
Radiant VII
A cheap little support title. Lets you hand out tokens, makes for a surprisingly quick slicer — or lifeboat. It’s good in the support role, but often overshadowed by Peltas (slower but more versatile). Still, for 1 points, it’s a solid pick.
Verdict: Keep as it.
Swift Return
Underrated. Free yaw/speed fiddling without a nav dial is really nice. Back in the CW Core Set days, this saw more use; now it’s almost forgotten.
Verdict: Three points is fine, two would make it a genuine bargain.
Pelta
FB-88
Infinite Skilled First Officers baked into a title. That’s very handy. Probably best on the Medical Pelta, which is already the more expensive variant, so reducing it to 3 might be an option?
Verdict: Fine as is, though 3 would also be OK.
TB-73
A free evade token for 5 points? Yes, please. Great survivability boost, and fairly costed even on a cheap hull.
Verdict: Keep as it. Or, if Foreman's becomes 4, maybe make this 4 also.
Venator
Resolute
Four command tokens for four points if you plan carefully. Flexible, useful, especially in a token-hungry faction like GAR. The only problem is competition: Tranquility exists, and it usually wins.
Verdict: Keep as it or reduce to 3 to make it more Tranqpetitive.
Tranquility
Basically, mini-Advanced Projectors with free redirects that ignore accuracy, Intel Officer, XI7… you name it. It’s strongest against lots of small attacks, but let’s be honest: any Venator that leaves the board with shields intact has already done its job. Even at 7 points it’s absurd value, and it’s become the default Venator title. Like Demo on a Gladiator or Foresight on an MC30, it’s practically stapled.
Verdict: Still insanely good for 7 points. HOWEVER, increasing it further would necessitate a similar reduction in price on the Venator chassis, or you take away a key tool from GAR. Maybe make this 9 and reduce all Venators by a few points?
Triumphant
A neat title, especially for 134-point GAR squad builds. The cost (5) is fair, but again, the problem is Tranquility at 7. Weirdly worded to block interactions with scout/objectives, future poorfing, I guess.
Verdict: Keep as it or reduce to 4 to make it more Tranqpetitive.
Confederacy of Independent Systems
Hardcell
Beast of Burden
Fantastic support title. Six points is well worth it… if you actually bring a Hardcell (sadly too rare these days).
Verdict: Fine (but I'm a proponent of further reducing the HC cost).
Foreman’s Labor
Another strong title, leaning defensive. Ironically best on the Transport with Aux Shields, but still decent on the Battle Refit. At 5 points it’s fine, but it looks weak compared to Beast of Burden.
Verdict: Five points si fine, 4 would also be OK.
Munificent
Sa Nalaor
The defensive title that basically staples itself to any tanky Muni build. Thermals + PDIC + Sa Nalaor makes for a nightmare to chew through. Five points is a steal compared to what it adds. My only gripe is that Munis aren’t more common, because this is one of my favorite ships in the game.
Verdict: Keep as is.
Tide of Progress XII
Not bad, just overshadowed. Two points is cheap, but Sa Nalaor exists, so this usually sits in the binder.
Verdict: Keep as is (but reduce the cost of the Cooms Munificent so we see more Munis on table).
Providence
Invincible
A defensive retrofit for 5 points, no variant restriction? That’s nuts, especially on the Carrier. This one crowds out every other Providence title. The only fix would be raising its cost — but that would require adjusting Providence chassis costs to compensate, which is a can of worms.Verdict: I'm hesitant to touch it, but let's make it 7 and reduce the Dreadnought by another 2 points to compensate.
Invisible Hand
Basically, Rapid Launch Bays on steroids. After its buff (more flexible squad placement), it’s a decent card at 8 points. But it’s still niche, and Invincible overshadows it. If only Hyenas had Swarm... just kidding!Verdict: Reduce to 6 as an experiment to see if that, along with a more expensive Invincible, changes things. I mean, 5 Vultures with AI 2... what could possibly go wrong!?
Lucid Voice
A fine card, but priced awkwardly. At 6 points it loses hard to Invincible at 5. Works best on the Dreadnaught variant with twin turbos and Local Fire Control — but that chassis lacks a Defensive slot, so you’re still better off with Invincible on the Carrier. Only really worthwhile in big Sector Fleet games with multiple Providences.Verdict: Keep at 6 (but bump Invincible to 7 and take down the Dreadnought cost).
Recusant
Gilded Aegis
On paper, strong. Extra shields make a fragile hull tankier. Works best with Grievous, but it’s not bad anywhere. The problem is Patriot Fist — at 6 points it’s too good, and this gets left behind.
Verdict: Leave as is — PF is the problem here.
Nova Defiant
A fun card. Extra tokens are always welcome, and command 4 isn’t a huge drawback. Works especially well with Tikkes for “all the tokens” (and Command 4 can kind of become an advantage). There is some Trench synergy. Good design, fair cost.
Verdict: Leave as is — PF is the problem here.
Patriot Fist
The problem child. Two blue dice at long range for 6 points, from any arc, and you don’t even have to use it if you want your double-tap. This is devastatingly good on approach and equally extremely useful late game. Frankly, 6 is way too cheap. Should be at least 8, maybe 10.
Verdict: Make it 8. Or make it 10 but shave 2 points of the Support and 1 of the Light.
Final Verdict – GAR & CIS Titles
Clone Wars titles are refreshingly consistent: most are good, some are great, and there’s very little outright trash. The problem is variety. GAR in particular has too few titles overall, and several hulls (Venator, Providence, Recusant) have one “staple” title that drowns out the others.
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GAR has quality but not quantity. Their titles are strong, but too many fleets end up defaulting to Tranquility or Implacable.
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CIS has variety but poor balance. Invincible and Patriot Fist are so undercosted that they dominate, leaving Lucid Voice, Gilded Aegis, and others sidelined.
There’s also a looming issue with the newer ARC ships. The Quarren Prototype and GAR Arquitens currently have no titles at all, which means one of two things: either they were deliberately underpowered (because titles are such a big part of ship identity), or they’re already strong enough that giving them titles later will create balance headaches. The same applies to the GAR Victory-class Star Destroyer and the CIS Gozanti. ARC or Legacy should definitely step in here and produce titles for these ships, otherwise they’ll always feel half-finished.
The takeaway? Both factions need more titles to deepen variety, and a few cost tweaks to level the internal playing field. The base designs are sound — FFG actually did a good job here — but the Clone Wars factions still feel “unfinished” in this department.
Next Up: Officers.
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