Defensive Retrofits are — alongside Weapons Teams and Officers — among the top three upgrade slots. Whether it’s keeping your brace alive, stopping a crucial die from rolling, or shaving damage off the top, the upgrades here often decide whether a ship survives and gets to take one more turn.
Because of that, competition is fierce. Almost every ship with access to this slot is married to one of a handful of powerful cards, leaving the rest in relative obscurity. Let’s start with some of the more overlooked options.
Advanced Projectors
You don’t see these often, but not because they’re bad. Quite the opposite: they’re excellent if you’re running a double-redirect ship without a brace. In practice, that basically means the MC30 and the Imperial Arquitens. On the MC30 they can be brilliant; on the Arq, at 6 points, harder to justify.
You can also throw them on the MC80 Assault as a second Defensive Retro, but post–1.5 that’s mostly redundant. Without the looming threat of a triple-tap Demolisher with ACMs, most players will just take Early Warning Systems instead.
And ships with braces? Forget it — they’ll 100% choose ECM or Thermal Shields every time, because getting to use that brace at the right moment is one of the biggest pivot points in Armada. That’s not a flaw of the card, but of the underlying rules design.
Verdict: A good upgrade limited by its available platforms and outshone by ECM/Thermals. Could probably drop to 5 points — it doesn’t actually stop damage, and it blocks Expert Shield Techs from being useful anyway.
Cluster Bombs
I’ve used these to decent effect on occasion. They’re a strong deterrent against squadrons — cluster bombs plus flak plus your own squadrons can tip the math against enemy squadrons. At 5 points, though, they feel slightly overpriced compared to other defensive retros.
The bigger issue: this is a Defensive Retrofit that only protects one ship. To get real coverage, you’d want it on multiple hulls, and suddenly it becomes very pricey. And 99% of the time you want your Defensive slot for something else. That means Cluster Bombs almost always end up on small ships, sometimes MC30s, but rarely anywhere else.
In many ways, it suffers the same fate as Advanced Projectors: the design of the slot forces medium and large ships into other upgrades.
Verdict: I’d suggest a redesign or moving it to another slot (Offensive Retrofit is the only one that comes to mind). If redesigned, make it able to trigger off squadron attacks against friendly ships at distance 1–2. That would let you throw it on a few small ships to give fleetwide anti-squad protection, instead of just one-off deterrence.
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