In the end, I went for a variant of my 5th list, the one with a Cymoon + Onager with the Dark Lord commanding!
Why this list, specifically, you cunning and insidious list-builder, I hear you ask... well, the reasons are many and weighty.
Let's bream 'em down:
- Always take the last list you made; the old ones are irrelevant.
- I like Darth Vader, and now he's on the cheap!
- The ARC alt art looks hot AF.
- Used my old Cymoon+Demo+flotilla spam as inspiration, then asked myself how to modernize it.
- Make a fleet that can go both first and second, then aim for an even 400 points.
- Et voila: Somehow, Vader returned with an Onager!!!
Is the list perfect? Hell no. It's max offense, no consideration for defense, like a good Vader list should be!
The squad screen couldn't be weaker, but it's something... plus it gives an additional drop during deployment. I did consider making the Onager a testbed and running it near naked to get Ciena + Valen, but no, I didn't want to dilute the concept.
I put Vader on the Onager so Devastator can do Devastator things: max aggro with no thought for survival except through the destruction of my enemies. IO + GT should give me options to strip my own tokens even if the enemy doesn't cooperate. I could have gone LFC instead, but Salvo is a crutch. Git gud.
Onager gets IO to mirror the ISD, plus the fun Varnillian/Vet Gunners combo that I haven't used in quite a while.
I suppose Thermals can be an issue, but they always are, so whatever. Either blow up something else or just pile it on. With Vader rerolls and other damage tech, we can still do good damage. So, the problem will be "solved" by ignoring it.
IF! probably only needs to trigger 3 times per game, so CF tokens should be fine. Don't get me wrong, I'd love to have MORE token tech in the fleet, but I kind of ran out of points and had to prioritize!
Squads we deal with by tabling the enemy fleet. Gonna be tricky if they have an MM rogue fleet that scatters to the four corners of hyperspace, but let's not overthink it.
Objectives are solid for the fleet. I had several other options as well, but then I decided to go retro: every objective is from the Core Set. Anyway. I'm more than comfortable going first or second.
My goal for POD play (I'm in Western Europe/Carolingian Empire) is to end up in La Ligue du Chocolat. That way I'll get to play with the new Legacy w0 stuff too!
So, wish me luck... but not too much luck!
### 400 points ###
Name: Somehow, Vader Returned with an Onager
Faction: Empire
Commander: Darth Vader
Version: ARC01
Assault: Most Wanted
Defense: Contested Outpost
Navigation: Intel Sweep
Onager Star Destroyer (120)
• Darth Vader (28)
• Intel Officer (7)
• Gunnery Chief Varnillian (6)
• Veteran Gunners (5)
• XI7 Turbolasers (6)
• Orbital Bombardment Particle Cannons (5)
= 177 Points
ISD Cymoon 1 Refit (112)
• Intel Officer (7)
• Gunnery Team (7)
• Intensify Firepower! (6)
• Spinal Armament (9)
• XI7 Turbolasers (6)
• Devastator (10)
= 157 Points
Gozanti Cruisers (23)
• Hondo Ohnaka (2)
= 25 Points
Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points
Squadrons:
• 2 x TIE Fighter Squadron (16)
= 16 Points
Total Points: 400
How do you use the chief varnillian?
ReplyDeleteLet's say I'm 1st player: then I start with a red blank die on Varnillian. Later, my Onager attacks. I use Varnillian to swap the blank for a double hit that I just rolled. Then I use Veteran Gunners to reroll. Then I use Vader for more rerolls. Then finally I swap in the double from Varnillian for the single blank left in the attack pool. End result: lots of damage.
Delete