Thursday, August 7, 2025

Amity, Concord, or Unity?

 

With Worlds 2026 on the horizon, and ARC01 now fully in the wild, the Armada community finds itself in a rare and exciting position: there is new energy, new structure, and new releases—but also lingering questions. Chief among them: what's the relationship between ARC content and the output from the Legacy team?

As someone who has watched this community ebb and flow since 2015, I've been reflecting on where we are, where we might go, and what kind of future is best for Armada. The metaphor that keeps coming back to me is drawn straight from the Rebel Starhawk titles: Amity, Concord, and Unity.

Quick disclaimer: I’m part of neither ARC nor Legacy, though I do contribute occasionally as a playtester for ARC. My goal here isn’t to take sides, but to reflect on where we are as a community—and where we might want to go.


Amity: Goodwill in Progress

Let’s be honest: we’re not quite there yet.

The ideal of amity—mutual respect, a shared sense of purpose, friendly disagreement—is something we should be working toward, not something we can yet claim. In the wake of ARC's emergence and especially its decision to evolve the game with new and altered components, tensions have flared. Strong opinions have been voiced across multiple platforms, sometimes with passion, sometimes with vitriol. Quite the drama at times, actually.

And yet, the larger community remains more nuanced. Many players are quietly excited by ARC, Legacy, or both. Most just want good games with cool ships.

So why bring this up at all?

Because Amity is a choice. It’s a decision to rise above bad-faith behavior and keep the door open. It’s refusing to mirror hostility and instead offering consistency, transparency, and respect. It means letting our actions speak louder than shouting matches.

That’s the approach I’m trying to take—not because it’s easy, but because it’s necessary. If we want this game to endure, we need more bridge-builders, not more bonfires.


Concord: Working Together, Not Merging

Here’s where it gets interesting. There’s a real temptation to reach for Unity right away. Wouldn’t it be great if ARC simply adopted all the Legacy content, wave by wave, and we moved forward as one?

I’m not convinced.

Unity sounds beautiful, but it comes with major costs. If ARC embraces Legacy wholesale, it sets a precedent that everything Legacy produces should eventually become part of official, tournament-legal Armada. That limits ARC’s design space, constrains future releases, and potentially overextends their already-tight design and testing schedule.

Instead, I think Concord is the dream worth chasing. A structured relationship. A mutual understanding. Parallel but connected paths. If Amity is the handshake, Concord is the agreement.

This is the space where ARC and Legacy could align most fruitfully after Worlds 2026:

  • Selective integration of Legacy content, possibly even the whole of Wave 0.

  • Coherent playtesting alongside ARC01 and beyond.

  • Shared planning timelines and an openness about future designs.

That kind of synergy would be a major win for players, without compromising the identity or focus of either group. Perhaps this is where the community remains for the long term—in a state of concordant bliss, if you will. Not fully merged, but fully communicative. Not identical, but harmonious.


Worlds Is Too Soon

Even if you love Legacy content (and I do—I think Wave 0 is fantastic), the idea of integrating it officially before Worlds 2026 is... premature.

  • The community is already grappling with ARC01, new rules, and new ships.

  • ARC has promised an annual release cadence plus mid-season updates. That’s ambitious.

  • The Legacy content, excellent though it is, wasn’t built in conjunction with ARC. Even if it seems balanced, we haven’t seen what the Sam School of Optimization can do with it.

If we want to bring Legacy content into the fold, it needs time. Time to test. Time to abuse. Time to iterate.


What Could Integration Look Like?

The answer probably isn’t "everything, all at once."

A more measured approach might be:

  • Start with Wave 0.

  • Identify content that fits ARC philosophy and play patterns.

  • Adjust cards if needed (not as criticism, but as meshing).

  • Make it legal after Worlds 2026.

This would signal Concord without demanding Unity. It would also show that ARC values Legacy's work without surrendering design control.


Two Teams, Two Strengths

Legacy is a sprawling, passionate engine. Lots of contributors, lots of content. That makes it a fantastic testing ground for ideas, themes, and faction needs (hello, Clone Wars).

ARC, on the other hand, is more muted, more focused in a way. It should stay that way. Tight timelines, rigorous process, and a clear vision. That’s how we get a competitive game that evolves with clarity.

Let Legacy keep creating. Let ARC keep curating.

But keep talking. That’s the key.


Unity: Maybe Someday, Maybe Not

Let’s not pretend Unity isn’t tempting. A fully unified development and tournament framework, one voice, one roadmap. Sounds tidy.

And maybe someday that’s where we end up.

But right now? There are real advantages to keeping things distinct. Legacy’s wide design net and large playtest base allow it to produce a high volume of content that can be tested across many tables. It explores flavor, narrative, and fringe ideas in a way a smaller, tournament-focused ARC simply can’t.

If everything Armada-related had to pass through ARC, we risk bottlenecking creativity. We’re not trying to build ArmadaCorp Ltd.

So let’s wait and see. Let ARC stabilize its base and grow its own voice. Let Legacy keep exploring. Let Amity take hold and evolve into Concord. And if Unity ever does arrive, it will be because the foundation was solid and the timing was right.


Final Thought: The Creative Pressure Valve

There’s actually some benefit in not fully unifying. When ARC is freed from having to incorporate every idea, it can focus on what it does best: competitive play and the framework of rules and rulings that surrounds it. And when Legacy isn’t shackled to ARC deadlines or approvals, it can keep pushing the boundaries. It’s a creative pressure valve.

If we’re lucky, we’ll get the best of both worlds: a tight, competitive core game guided by ARC, and a rich, experimental outer ring fed by Legacy.

That’s not just healthy.

That’s Concord.


What’s Next?

In the next post, I’ll take a closer look at one of the most foundational (and some would say flawed) aspects of Armada’s competitive structure: objectives. They’ve shaped the game since 2015, but are they still fit for purpose? What should ARC’s next steps be in reworking them—and what would a truly dynamic objective ecosystem look like?

Stay tuned for this 4-part series on objectives.

Disclaimer: This post was created with help from ChatGPT, primarily outlining, formatting, and presentation.

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