Vassal is a Java application used to replicate board games.
The Armada Vassal module is a top-down (2D) recreation of the Star Wars: Armada miniatures game.
It's not a substitute for the real thing, but a supplement, to let player hone their skills and connect with opponents across the globe!
Why Vassal?
- It's 100% free.
- Always up to date with the latest releases and previews.
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Easy to use.
- If you can use a mouse and a keyboard you're good. Simply put, every game piece has a right-click menu with all available actions.
- As you play, you can learn hotkeys for important actions (which are visible in the right-click menus) to greatly speed up play.
- You can automatically set up your fleet based on export from the major list builders. Very fast and convenient.
- Lots of automation and reporting reduce bookkeeping to a minimum and speed up play.
- Support for Corellian Conflict and Rebellion in the Rim.
- You can play from home (convenient and safe).
- You can save games and continue later.
- You can log games and review them later.
- GREAT community! Easy to find games and always friendly and casual.
- You can join ongoing games as an observer and watch.
- Get inspired by the lists you meet online and the talented players behind them
The only real drawback: you try something on Vassal, then decide to buy more FFG plastic to try it IRL
Module version 4.0.0 is available!
Download: http://www.vassalengine.org/wiki/Module:Star_Wars:_Armada
Checksum: cc62cc18
THIS VERSION OF THE MODULE IS NOT COMPATIBLE WITH ANY PREVIOUS VERSION!!!
REMEMBER TO UPDATE YOUR VASSAL INSTALLATION (this was built with Vassal 3.4.8)
OVERVIEW
- Clone Wars factions added: Republic and Separatist.
- Graphical enhancements for Empire and Rebel factions.
- Standard-sized maps (6x3) contained in the main module (no need for map pack). There are 20 maps: 10 SW themed and 10 generic space.
- Mini-maps (3x3) moved to the main module bc of the popularity of RitR/task force games (no need for map pack). There are 5 maps, all of them generic.
- All extra maps put into one unified Map Pack (ArmadaExtension_MapPack_4.0.0.vmdx).
- Vassal 3.4.X (used to build Armada module version 3.13.0) broke some auto-reporting functionality. This is fixed in Vassal 3.4.8 (used to build this module version).
OTHER BUGFIXES
- Sending facedown damage cards to the discard pile will never report the name of the card.
- SSD can now take Salvo tokens (Local Fire Control).
- Fixed some spelling errors in card names (but exogorth SHOULD be spelled "space slug").
- Scatter token is no longer upside down - I bet you've been waiting for that fix for 5 years :-)
MAJOR NEW FEATURES
- UNDO has CTRL+Z assigned as hotkey (new functionality in Vassal 3.4.X)
- Spawning a command stack from ship card now sets the name of the stack = default name of the ship.
- Many report formats have changed: Ship/Squad reports are typically prefixed with PlayerName. Changes in value (hull, speed, shield, etc.) typically follow a from X to Y format.
- All Empire/Rebel ships now have proper images for ship models (Chimaera added as a separate model).
- All Empire/Rebel ships have 2 alternate color schemes (the default one is always spawned from Shirmpbot and Quickspawn - you have to get these from the Pieces menu).
- All Empire/Rebel squadrons now use a unified top-down appearance.
- All Empire/Rebel aces and uniques have alternate color schemes to aid with identification (might tweak colors some more later).
- Starhawk can take 6 defense tokens (Agate + Title).
- MC30/75/80 can take 5 defense tokens (Agate)
- Quickspawn for CW factions added.
- Focus tokens (placeholder tokens) implemented (work about the same as Chaff, but are not removed on round refresh).
- RitR Commander Abilites exist as game pieces for ease of reference.
- Map Pack reorganized: It now contains maps with alternate 6x4 and 8x4 formats, as well as 9x3 (CC final battle). Additionally, there are some standard 6x3 maps with extra border area, for those big battles with lots of cards. Pack also contains some old 6x3 maps that have been retired.
OTHER NEW FEATURES
- Added new scans of damage cards with the right game text (been wanting to do that since forever).
- All errated card images added (Rhymer, Relay, TRC, etc.).
- Superweapon card back added.
- Added RitR version of Base Defense objectives.
- Some rescaling of cards to make the text more readable.
- Some low-quality card images replaced to improve readability.
- The module now has red/blue ignition tokens 1-3 that are flippable to change color.
- Many tokens have been replaced with better-quality ones.
- Pass token added (from the SSD, but looks like the new pass rule will use the same tokens).
- Squads defense tokens can only be Brace, Evade, and Scatter.
- Added missing strategic campaign tokens.
- Sounds have had their base volume reduced (so your ears won't bleed).
- Maps have the Star Wars: Armada logo in the corner (it looks nice).
TO-DO
- Add proper images of CW ships once physical models in hand.
- Replace all remaining Upgrade cards once the Card Pack hits.
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