Full credit to Mikael Vikstrøm (our TO) and Uppsala Starfighters
So here are the lists from the event in all their glory. I’ve taken the liberty to do a hot take on each list, but first some statistics. Of the top eight lists there were five loose archetypes that could be identified.
Archetypes Top 8 Top 4 Top 2
MSU+Anchor 1 1 1
Rieekan-a-holes 2 2
Thrawn-few-ship 2 1 1
Sloane-aces 2
Dual ISD 1
MSU+anchor denotes any build that have six or more activations, with one of them being a large ship. Thrawn-few-ship is an archetype with Thrawn and a few activations plus a whole lot of squadrons lending quality to each activation.
There were a slight overweight of imperial fleets, and they placed a little better than their rebel counterparts. Squadless fleets have been popular lately but were in minority today. Out of twenty four fleets, seven were squadless. Notably though one of those was the winning fleet.
Nine Commanders graced us with their presence with Rieekan and Sloane being most popular. None of the most popular commander, however made it into the top two. That honor belongs to Motti, and Thrawn.
The most common number of activations (including Strategic Advisor, a very common card this day) was five activations. If you had six activations you could beat most of the field, but notably if we check the top scoring lists there is a good representation of most of the activation numbers. Activation advantage seems not to have been the most deciding factor.
Finally the number of deployments (not counting single squadrons or Raddus drops) seems to center on seven deployments with the tow top lists slightly below on five and six deployments. Top fleet on five deployments (all ships), and the second two ships and eight squadrons.
And with that presentation of statistics I now present the lists in order of placement.
Thomas Hougaard
Faction: Imperial
Commander: Admiral Motti
Assault: Most Wanted
Defense: Contested Outpost
Navigation: Solar Corona
ISD Cymoon 1 Refit (112)
• Admiral Motti (24)
• Strategic Adviser (4)
• Intensify Firepower! (6)
• Gunnery Team (7)
• Spinal Armament (9)
= 162 Points
Victory II (85)
• Chart Officer (2)
• Gunnery Team (7)
• Disposable Capacitors (3)
• Heavy Ion Emplacements (9)
= 106 Points
Gladiator I (56)
• Captain Brunson (5)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
• Demolisher (10)
= 80 Points
Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points
Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points
Total Points: 398
This is not something I’d like to get in front of. The Vic might be vulnerable to be outdeployed, but Motti in the mix means most of the ships will stand up to a beating and still be around the round after.
Activations 6
Deployments 5
Bjørn Blom Sørgjerd
Faction: Imperial
Commander: Grand Admiral Thrawn
Assault: Close-Range Intel Scan
Defense: Planetary Ion Cannon
Navigation: Superior Positions
Imperial II (120)
• Grand Admiral Thrawn (32)
• Governor Pryce (7)
• Gunnery Team (7)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Quad Battery Turrets (5)
• Avenger (5)
= 187 Points
Quasar Fire I (54)
• Captain Brunson (5)
• Flight Controllers (6)
• Boosted Comms (4)
• Squall (3)
= 72 Points
Squadrons:
• Maarek Stele (21)
• Colonel Jendon (20)
• TIE Defender Squadron (16)
• Dengar (20)
• Mauler Mithel (15)
• Captain Jonus (16)
• Valen Rudor (13)
• Tempest Squadron (13)
= 134 Points
Total Points: 393
Only two activations, but man do they count. Thanks to Jonus the ISD can also relatively easily take out flotillas. Vulnerable to tabling, but Bjørn will fight tooth and nail to not let that happen.
Activations 2
Deployments 6
Mats Jonsson
Faction: Rebel
Commander: General Rieekan
Assault: Advanced Gunnery
Defense: Fighter Ambush
Navigation: Superior Positions
MC80 Command Cruiser (106)
• General Rieekan (30)
• Strategic Adviser (4)
• Fighter Coordination Team (3)
• Leading Shots (4)
• Quad Battery Turrets (5)
= 152 Points
Nebulon-B Escort Frigate (57)
• Flight Commander (3)
• Yavaris (5)
= 65 Points
GR-75 Medium Transports (18)
• Toryn Farr (7)
• Bright Hope (2)
= 27 Points
GR-75 Medium Transports (18)
• Comms Net (2)
= 20 Points
Squadrons:
• Ten Numb (19)
• Jan Ors (19)
• Scurrg H-6 Bomber (16)
• Hera Syndulla (28)
• Gold Squadron (12)
• 3 x YT-1300 (39)
= 133 Points
Total Points: 397
Rieekan-aceholes variant with a big ship holding it up, and YTs instead of X-Wings for escort. A little bit light on bombers, but on the other hand it’s got that combination of objectives that you’ll hate to see at the other side of the table. Only two non flotilla ships, so vulnerable to tabling.
Activations 5
Deployments 8
Christian Ingemann Nielsen
Faction: Rebel
Commander: General Rieekan
Assault: Precision Strike
Defense: Contested Outpost
Navigation: Superior Positions
GR-75 Medium Transports (18)
• Leia Organa (3)
• Comms Net (2)
= 23 Points
GR-75 Medium Transports (18)
• Bomber Command Center (8)
• Boosted Comms (4)
• Bright Hope (2)
= 32 Points
Hammerhead Torpedo Corvette (36)
• General Rieekan (30)
= 66 Points
MC75 Armored Cruiser (104)
• Toryn Farr (7)
• Flight Controllers (6)
• Boosted Comms (4)
• Electronic Countermeasures (7)
• External Racks (3)
• Leading Shots (4)
• XI7 Turbolasers (6)
= 141 Points
Squadrons:
• Dutch Vander (16)
• Nym (21)
• Wedge Antilles (19)
• Gold Squadron (12)
• Shara Bey (17)
• Norra Wexley (17)
• HWK-290 (12)
• Luke Skywalker (20)
= 134 Points
Total Points: 396
Rieekan-aceholes without Yavaris?!? Rieekan should survive on his lifeboat while Precision Strike, and Superior Position lets him harvest tokens while Contested Outpost forces you to come to him. Vulnerable to tabeling, but I don’t think that Hammerhead will come anywhere near a threat.
Activations 4
Deployments 8
Rolf Hilleberg
Faction: Imperial
Commander: Admiral Sloane
Assault: Most Wanted
Defense: Fighter Ambush
Navigation: Superior Positions
ISD Kuat Refit (112)
• Admiral Sloane (24)
• Strategic Adviser (4)
• Boarding Troopers (3)
• Electronic Countermeasures (7)
• Leading Shots (4)
• External Racks (3)
• Avenger (5)
= 162 Points
Quasar Fire I (54)
• Flight Controllers (6)
• Boosted Comms (4)
• Pursuant (2)
= 66 Points
Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points
Gozanti Cruisers (23)
= 23 Points
Squadrons:
• Maarek Stele (21)
• Colonel Jendon (20)
• Dengar (20)
• Ciena Ree (17)
• Howlrunner (16)
• Mauler Mithel (15)
• Black Squadron (9)
= 118 Points
Total Points: 394
Sloane-Avenger. Will win the squadron engagement most of the time, but is vulnerable to tabling due to the few number of non flotilla ships.
Activations: 5
Deployments 7.5
Gil Surepi
Faction: Imperial
Commander: Admiral Motti
Assault: Most Wanted
Defense: Contested Outpost
Navigation: Solar Corona
ISD Kuat Refit (112)
• Strategic Adviser (4)
• Boarding Troopers (3)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Assault Proton Torpedoes (5)
• Avenger (5)
= 140 Points
Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points
Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points
ISD Cymoon 1 Refit (112)
• Admiral Motti (24)
• Intel Officer (7)
• Gunnery Team (7)
• Spinal Armament (9)
• XI7 Turbolasers (6)
= 165 Points
Squadrons:
• 4 x TIE Interceptor Squadron (44)
= 44 Points
Total Points: 399
Double Motti-ISD. You’ll never take out both of those. And while you try they’ll hammer you. BT-Avenger can wipe almost anything of the board, and that Cymoon will eat your tokens and hammer you into submission over time.
Activations: 5
Deployments: 6
Oscar Bernard Beltrano Silao
Faction: Imperial
Commander: Grand Admiral Thrawn
Assault: Targeting Beacons
Defense: Planetary Ion Cannon
Navigation: Solar Corona
ISD Kuat Refit (112)
• Grand Admiral Thrawn (32)
• Governor Pryce (7)
• Boarding Troopers (3)
• Electronic Countermeasures (7)
• Leading Shots (4)
• External Racks (3)
• Avenger (5)
= 173 Points
Gladiator I (56)
• Ordnance Experts (4)
• Engine Techs (8)
• Assault Proton Torpedoes (5)
• Demolisher (10)
= 83 Points
Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points
Squadrons:
• Bossk (23)
• Maarek Stele (21)
• Mauler Mithel (15)
• Dengar (20)
• Colonel Jendon (20)
• Zertik Strom (15)
= 114 Points
Total Points: 395
Thrawn with Demolisher + Avenger. Only three activations, but Pryce will help out. Jendon-Steele can handle smaller ships mostly by themselves. Vulnerable to tabling with only two capital ships.
Activations: 3
Deployments: 6
Sebastian Lundin
Faction: Imperial
Commander: Admiral Sloane
Assault: Advanced Gunnery
Defense: Fighter Ambush
Navigation: Superior Positions
Imperial II (120)
• Admiral Sloane (24)
• Governor Pryce (7)
• Darth Vader (3)
• Electronic Countermeasures (7)
• Leading Shots (4)
• XI7 Turbolasers (6)
• Avenger (5)
= 176 Points
Quasar Fire I (54)
• Captain Brunson (5)
• Flight Controllers (6)
• Boosted Comms (4)
• Pursuant (2)
= 71 Points
Gozanti Cruisers (23)
• Hondo Ohnaka (2)
• Comms Net (2)
= 27 Points
Squadrons:
• Black Squadron (9)
• Colonel Jendon (20)
• Maarek Stele (21)
• Dengar (20)
• Howlrunner (16)
• Valen Rudor (13)
• TIE Fighter Squadron (8)
• Mauler Mithel (15)
= 122 Points
Total Points: 396
Sloane Avenger. Squadron ball should win the squadron fight most of the times. Vulnerable to tabling. I’d be interested to hear how Vader worked out for Sebastian. It feels like Boarding Troopers would get more mileage with Avengers in most cases.
Activations: 3
Deployments: 7
Andreas Isaksson
Faction: Rebel
Commander: Admiral Raddus
Assault: Most Wanted
Defense: Contested Outpost
Navigation: Solar Corona
MC75 Ordnance Cruiser (100)
• Lando Carissian (4)
• Ordnance Experts (4)
• Reinforced Blast Doors (5)
• External Racks (3)
• Assault Proton Torpedoes (5)
• Profundity (7)
= 128 Points
Hammerhead Torpedo Corvette (36)
• Ordnance Experts (4)
• External Racks (3)
= 43 Points
CR90 Corvette A (44)
• Admiral Raddus (26)
• Turbolaser Reroute Circuits (7)
• Jaina’s Light (2)
= 79 Points
CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 Points
GR-75 Medium Transports (18)
• Bright Hope (2)
= 20 Points
GR-75 Medium Transports (18)
• Quantum Storm (1)
= 19 Points
Squadrons:
• 6 x Z-95 Headhunter Squadron (42)
= 42 Points
Total Points: 382
Raddus bomb with a small fighter component and a large drop zone thanks to the two corvettes and two transports that can be used as origin points. Heavy bid because it really wants to go first.
Activations: 4/6
Deployments: 7/9
Patrik Thorén
Faction: Rebel
Commander: General Rieekan
Assault: Precision Strike
Defense: Contested Outpost
Navigation: Superior Positions
GR-75 Medium Transports (18)
• Bomber Command Center (8)
= 26 Points
GR-75 Medium Transports (18)
• Comms Net (2)
= 20 Points
MC75 Armored Cruiser (104)
• General Rieekan (30)
• Caitken and Shollan (6)
• Electronic Countermeasures (7)
• External Racks (3)
= 150 Points
Nebulon-B Escort Frigate (57)
• Flight Commander (3)
• Engine Techs (8)
• Yavaris (5)
= 73 Points
Squadrons:
• Shara Bey (17)
• HWK-290 (12)
• Gold Squadron (12)
• Wedge Antilles (19)
• Ketsu Onyo (22)
• Biggs Darklighter (19)
• Norra Wexley (17)
• X-wing Squadron (13)
= 131 Points
Total Points: 400
Closest to the classical Rieekan-aceholes, although Rieekan again have taken shelter on a large ship. Vulnerable to tabling if you can get through the squadron deathball.
Activations: 4
Deployments: 8
Kim Lee Christensen
Faction: Rebel
Commander: General Dodonna
Assault: Advanced Gunnery
Defense: Hyperspace Assault
Navigation: Dangerous Territory
MC80 Battle Cruiser (103)
• General Dodonna (20)
• Strategic Adviser (4)
• Caitken and Shollan (6)
• Medical Team (1)
• MS-1 Ion Cannons (2)
• Spinal Armament (9)
• XX-9 Turbolasers (5)
• Mon Karren (8)
= 158 Points
Nebulon-B Escort Frigate (57)
• Intel Officer (7)
• Projection Experts (6)
• Turbolaser Reroute Circuits (7)
= 77 Points
Nebulon-B Escort Frigate (57)
• General Draven (3)
• Projection Experts (6)
• Turbolaser Reroute Circuits (7)
= 73 Points
GR-75 Medium Transports (18)
• Adar Tallon (10)
• Comms Net (2)
• Boosted Comms (4)
= 34 Points
Squadrons:
• Luke Skywalker (20)
• Wedge Antilles (19)
• HWK-290 (12)
• Z-95 Headhunter Squadron (7)
= 58 Points
Total Points: 400
Artillery Dodonna. Just point and shoot. Interesting choice with projection Experts on the Nebs.
Activations: 5
Deployments: 6
Carl Cedergren
Faction: Rebel
Commander: General Rieekan
Assault: Most Wanted
Defense: Hyperspace Assault
Navigation: Navigational Hazards
CR90 Corvette A (44)
• General Rieekan (30)
• Turbolaser Reroute Circuits (7)
• Jaina’s Light (2)
= 83 Points
CR90 Corvette B (39)
• Engine Techs (8)
• Reinforced Blast Doors (5)
= 52 Points
Hammerhead Torpedo Corvette (36)
• Cham Syndulla (5)
• External Racks (3)
• Garel’s Honor (4)
= 48 Points
MC30c Torpedo Frigate (63)
• Lando Carissian (4)
• Ordnance Experts (4)
• Reinforced Blast Doors (5)
• Assault Proton Torpedoes (5)
• XI7 Turbolasers (6)
• Admonition (8)
= 95 Points
GR-75 Medium Transports (18)
• Bright Hope (2)
= 20 Points
GR-75 Medium Transports (18)
• Slicer Tools (7)
• Quantum Storm (1)
= 26 Points
Nebulon-B Support Refit (51)
• Turbolaser Reroute Circuits (7)
• Salvation (7)
= 65 Points
Total Points: 389
Rebel MSU with all the tricks. Large bid to go first. Seven activations and Admo for the heavy last-fist hammer. Salvation as an artillery piece. A CRAmbo, a TRC90, and a Chamerhead with ExRacks. Looks interesting, but will take some serious player skill to get all the tools working together.
Activations: 7
Deployments: 7
Victor Berglund
Faction: Rebel
Commander: Admiral Raddus
Assault: Most Wanted
Defense: Hyperspace Assault
Navigation: Dangerous Territory
MC30c Torpedo Frigate (63)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
• Admonition (8)
= 80 Points
MC75 Ordnance Cruiser (100)
• Strategic Adviser (4)
• Ordnance Experts (4)
• Electronic Countermeasures (7)
• External Racks (3)
• Assault Concussion Missiles (7)
= 125 Points
MC80 Star Cruiser (96)
• Gunnery Team (7)
• Leading Shots (4)
• XI7 Turbolasers (6)
• Endeavor (4)
= 117 Points
CR90 Corvette B (39)
• Admiral Raddus (26)
• Jaina’s Light (2)
= 67 Points
Total Points: 389
Raddus with two big ones. Large bid to go first, and Raddus on a Jainas Llifeboat. I wonder if the plan is dropping the MC80, since otherwise that Strategic Adviser on the Ordnance Cruiser will never be useful.
Activations: 3/4/5
Deployments: 3/4
Joacim Hedblom
Faction: Imperial
Commander: Moff Jerjerrod
Assault: Most Wanted
Defense: Hyperspace Assault
Navigation: Solar Corona
ISD Kuat Refit (112)
• Moff Jerjerrod (23)
• Strategic Adviser (4)
• Boarding Troopers (3)
• Electronic Countermeasures (7)
• Leading Shots (4)
• External Racks (3)
• Avenger (5)
= 161 Points
Gladiator I (56)
• Captain Brunson (5)
• Ordnance Experts (4)
• Engine Techs (8)
• External Racks (3)
• Demolisher (10)
= 86 Points
Arquitens Light Cruiser (54)
• Dual Turbolaser Turrets (5)
= 59 Points
Arquitens Light Cruiser (54)
• Dual Turbolaser Turrets (5)
= 59 Points
Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points
Total Points: 390
Jerry makes an appearance. No squadrons could leave the list vulnerable to bomber-lists, but both the kitted out Demolisher, and the BT-Avenger are ships to be feared. Fairly large bid, but not seriously I-must-go-first.
Activations: 6
Deployments: 5
Jeppe Nybo Jørgensen
Faction: Imperial
Commander: Grand Admiral Thrawn
Assault: Station Assault
Defense: Contested Outpost
Navigation: Superior Positions
Imperial I (110)
• Grand Admiral Thrawn (32)
• Strategic Adviser (4)
• Ruthless Strategists (4)
• Expanded Hangar Bay (5)
• Boosted Comms (4)
• Leading Shots (4)
• Quad Battery Turrets (5)
= 168 Points
Quasar Fire I (54)
• Boosted Comms (4)
• Squall (3)
= 61 Points
Gozanti Cruisers (23)
• Bomber Command Center (8)
• Boosted Comms (4)
= 35 Points
Squadrons:
• JumpMaster 5000 (12)
• Dengar (20)
• Tempest Squadron (13)
• 7 x TIE Bomber Squadron (63)
• Major Rhymer (16)
• Gamma Squadron (10)
= 134 Points
Total Points: 398
Another Thrawn build. Bomber heavy this time. Really bomber heavy. Rhymer is needed just to let all the bombers shoot at the same hull zone.
Activations: 4
Deployments: 9
Mats Uppström
Faction: Imperial
Commander: Darth Vader
Assault: Most Wanted
Defense: Contested Outpost
Navigation: Solar Corona
ISD Cymoon 1 Refit (112)
• Darth Vader (36)
• Strategic Adviser (4)
• Entrapment Formation! (5)
• Gunnery Team (7)
• Spinal Armament (9)
• XI7 Turbolasers (6)
= 179 Points
Arquitens Light Cruiser (54)
• Slaved Turrets (6)
= 60 Points
Arquitens Light Cruiser (54)
• Slaved Turrets (6)
= 60 Points
Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points
Squadrons:
• 3 x VT-49 Decimator (66)
= 66 Points
Total Points: 390
Vader gives nice consistency to the seven red dice that the Cymoon can put out as well as the five that the Arquitens can drum up. Don’t know about the Decis. They’re durable and can punch rather hard, but being heavy means they wont stop an incoming bomber wing.
Activations: 5
Deployments: 5.5
Kevin Aabrink
Faction: Rebel
Commander: General Dodonna
Assault: Most Wanted
Defense: Capture the VIP
Navigation: Dangerous Territory
CR90 Corvette A (44)
• General Dodonna (20)
• Engine Techs (8)
• Turbolaser Reroute Circuits (7)
• Jaina’s Light (2)
= 81 Points
GR-75 Medium Transports (18)
• Comms Net (2)
= 20 Points
GR-75 Medium Transports (18)
• Slicer Tools (7)
• Quantum Storm (1)
= 26 Points
MC30c Torpedo Frigate (63)
• Lando Carissian (4)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
• Admonition (8)
= 84 Points
MC75 Ordnance Cruiser (100)
• Strategic Adviser (4)
• Ordnance Experts (4)
• Electronic Countermeasures (7)
• Assault Proton Torpedoes (5)
• External Racks (3)
= 123 Points
Squadrons:
• 2 x A-wing Squadron (22)
• Shara Bey (17)
• VCX-100 Freighter (15)
= 54 Points
Total Points: 388
Light token shenanigan, but not with the classic farming objectives. With only one VCX it’ll probably want to go first with that bid.
Activations: 6
Deployments: 7
Philip Hertel
Faction: Imperial
Commander: Moff Jerjerrod
Assault: Most Wanted
Defense: Hyperspace Assault
Navigation: Solar Corona
ISD Cymoon 1 Refit (112)
• Moff Jerjerrod (23)
• Strategic Adviser (4)
• Entrapment Formation! (5)
• Gunnery Team (7)
• Quad Laser Turrets (5)
• XI7 Turbolasers (6)
• XX-9 Turbolasers (5)
• Relentless (3)
= 170 Points
Gladiator I (56)
• Skilled First Officer (1)
• Ordnance Experts (4)
• Engine Techs (8)
• Assault Proton Torpedoes (5)
• Demolisher (10)
= 84 Points
Gladiator I (56)
• Skilled First Officer (1)
• Ordnance Experts (4)
• Engine Techs (8)
• Assault Proton Torpedoes (5)
• Insidious (3)
= 77 Points
Raider I (44)
• Agent Kallus (3)
• Ordnance Experts (4)
• Quad Laser Turrets (5)
• Flechette Torpedoes (3)
• Instigator (4)
= 63 Points
Total Points: 394
Another squadless list, but with Instigatror and Kallus to try to do some mop up. The problem with Instigator being that Raiders tend to die fast versus squadrons. Only a six point bid, but a good objective mix. Demo can be effective as second player as well, and is a good hyperspace ship.
Activations: 5
Deployments: 4
Daniel Forsberg
Faction: Rebel
Commander: Admiral Ackbar
Assault: Advanced Gunnery
Defense: Fire Lanes
Navigation: Dangerous Territory
MC80 Assault Cruiser (114)
• Admiral Ackbar (38)
• Intel Officer (7)
• Engine Techs (8)
• Electronic Countermeasures (7)
• Leading Shots (4)
• XI7 Turbolasers (6)
• Defiance (5)
= 189 Points
MC30c Scout Frigate (69)
• Walex Blissex (5)
• Gunnery Team (7)
• Assault Proton Torpedoes (5)
• Admonition (8)
= 94 Points
CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
• Jaina’s Light (2)
= 53 Points
GR-75 Medium Transports (18)
• Ahsoka Tano (2)
• Comms Net (2)
= 22 Points
Squadrons:
• 2 x A-wing Squadron (22)
• YT-2400 (16)
= 38 Points
Total Points: 396
Semi-fish farm. Lacks the VCX’s to really farm those tokens, and trades massive activations for useful activations. Low bid. Probably played Dangerous Territory all tournament.
Activations: 4
Deployments: 5.5
Daniel Phil
Faction: Imperial
Commander: Admiral Sloane
Assault: Precision Strike
Defense: Fighter Ambush
Navigation: Superior Positions
Quasar Fire I (54)
• Admiral Sloane (24)
• Flight Commander (3)
• Boosted Comms (4)
• Expanded Hangar Bay (5)
• Pursuant (2)
= 92 Points
Gladiator I (56)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
• Demolisher (10)
= 75 Points
Gladiator I (56)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
• Insidious (3)
= 68 Points
Gozanti Cruisers (23)
• Bomber Command Center (8)
• Expanded Hangar Bay (5)
= 36 Points
Squadrons:
• Maarek Stele (21)
• Colonel Jendon (20)
• 2 x TIE Defender Squadron (32)
• Gamma Squadron (10)
• Tempest Squadron (13)
• Soontir Fel (18)
• JumpMaster 5000 (12)
= 126 Points
Total Points: 397
Sloane bomber build. Drops the classic ISD for Demolisher and Insidious. Bomber build makes the objectives strong, since Precision strike can be used instead of the usually weaker Most Wanted, but doesn’t capitalise as much on Sloanes ability. Will have problems with the fighter heavy builds.
Activations: 4
Deployments: 7.5
Daniel Spahr
Faction: Rebel
Commander: Admiral Ackbar
Assault: Advanced Gunnery
Defense: Planetary Ion Cannon
Navigation: Solar Corona
CR90 Corvette A (44)
• Enhanced Armament (10)
= 54 Points
CR90 Corvette A (44)
• Enhanced Armament (10)
= 54 Points
MC80 Assault Cruiser (114)
• Admiral Ackbar (38)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Quad Battery Turrets (5)
• Defiance (5)
= 173 Points
MC30c Scout Frigate (69)
• Gunnery Team (7)
• Turbolaser Reroute Circuits (7)
= 83 Points
Squadrons:
• Wedge Antilles (19)
• Tycho Celchu (16)
= 35 Points
Total Points: 399
Ackbar list that hopes to get positional advantage or possibly some bonus damage. Would have prefered TRC instead of Enhanced Armament on the CR90s. Can put out a hell of a lot of hurt on all ranges, but probably wants to stay at long range for better defence.
Activations: 4
Deployments: 5
Cristian Salinas
Faction: Rebel
Commander: General Dodonna
Assault: Most Wanted
Defense: Contested Outpost
Navigation: Dangerous Territory
CR90 Corvette B (39)
• General Dodonna (20)
• Leading Shots (4)
• Dodonna’s Pride (6)
= 69 Points
MC75 Ordnance Cruiser (100)
• Lando Carissian (4)
• Ordnance Experts (4)
• Electronic Countermeasures (7)
• Assault Proton Torpedoes (5)
• External Racks (3)
= 123 Points
MC30c Torpedo Frigate (63)
• Skilled First Officer (1)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
= 73 Points
MC30c Torpedo Frigate (63)
• Skilled First Officer (1)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
= 73 Points
GR-75 Medium Transports (18)
• Leia Organa (3)
• Comms Net (2)
= 23 Points
GR-75 Medium Transports (18)
• Ahsoka Tano (2)
• Comms Net (2)
= 22 Points
Total Points: 383
Tries to abuse Dodonna as much as possible, and really really wants to go first with that 17 point bid.
Activations: 6
Deployments: 6
Daniel Chis
Faction: Imperial
Commander: Admiral Sloane
Assault: Most Wanted
Defense: Planetary Ion Cannon
Navigation: Superior Positions
ISD Cymoon 1 Refit (112)
• Admiral Sloane (24)
• Minister Tua (2)
• Intensify Firepower! (6)
• Gunnery Team (7)
• Dual Turbolaser Turrets (5)
• Avenger (5)
• Electronic Countermeasures (7)
= 168 Points
Quasar Fire I (54)
• Flight Commander (3)
• Boosted Comms (4)
= 61 Points
Gozanti Cruisers (23)
• Comms Net (2)
• Suppressor (4)
= 29 Points
Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points
Squadrons:
• Maarek Stele (21)
• Colonel Jendon (20)
• Ciena Ree (17)
• Howlrunner (16)
• Mauler Mithel (15)
• Saber Squadron (12)
• JumpMaster 5000 (12)
= 113 Points
Total Points: 396
Fairly classic Sloane aces. Uses the Cymoon for long range capabilities. A little bit outmatches in the mirror without Flight Controllers.
Activations: 4
Deployments: 7.5
Karl Forslund
Faction: Imperial
Commander: Moff Jerjerrod
Assault: Advanced Gunnery
Defense: Hyperspace Assault
Navigation: Superior Positions
Imperial II (120)
• Moff Jerjerrod (23)
• Quad Laser Turrets (5)
• Reinforced Blast Doors (5)
• Overload Pulse (8)
• Enhanced Armament (10)
• Avenger (5)
= 176 Points
Raider I (44)
• Ordnance Experts (4)
• Assault Concussion Missiles (7)
• Impetuous (4)
= 59 Points
Victory I (73)
• Expanded Hangar Bay (5)
• Heavy Turbolaser Turrets (6)
• Rapid Reload (8)
= 92 Points
Squadrons:
• Valen Rudor (13)
• Black Squadron (9)
• 6 x TIE Fighter Squadron (48)
= 70 Points
Total Points: 397
Jerjerrod with a lot of TIEs. Vic I may run into positional problems and not be entirely points effective, but it’s sturdier than a Quasar. The Raider would really like to last-first, but with only three activations that’s going to be hard.
Activations: 3
Deployments: 7
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