Friday, July 2, 2021

Rebellion in the Rim pt. 8 (Round 7/3rd battle Act 2)

 

I've finally caught up with our current status: we're in the middle of the 3rd battle of act 2. Two battles have been played. The third looks like it has big trouble actually scheduling AND playing. Incompatible schedules and whatnot have played a major part in dragging out this campaign for far too long. I had hoped the smaller battles would speed things but, but actually, RitR has had slower progress than CC.

The score for this act was 3-3 before this round, 9-7 total. We've won 2 1-point battles this round, so it's 5-3 and 11-7 total. But Rebels have an assault on Mandalore so could score 3 points if they win while we only get 1 if we win. Whatever the result is it'll lead to the 2nd pivotal.

After my last win, I upgraded with ExRacks on both combat ships. So now my fleet is pretty much where I want it to be. The combination of 4 activations, Demo, ExRacks, lots of rerolls and Maarek-Jendon is not a combo that the rebel small-mediums can reliably handle. With Instigator, Fighter Group Leader, 4 Ints, and RHBs I can win any squad fight. So if I want to just win (and there is not much incentive for doing much more in RitR) I pick off a CR90 or something and sweep squads.

In other news, Alexander finally got a win which we coupled to a squadron base reward, so now he has 3 Ints and 1 TIE to go with Howl and Fel.

Assault 1: AF/CR/GR fleet attacks Endor. VSD defends with Destiny. Empire win, helped by some hot-hot-hot AS dice on the Empire's part.

Assault 2: Demolisher attacks Nar Shadda. I guess we need a Repair Yard (that's not also an ally generator) for the final battle so Nar Shadda it is. Defended by rebel mixed fleet. Empire win.

Assault 3: Rebel squad-mania attacks Mandalore base with their ally token. Out dual Arqs 'n Raider defends with the ally token. Squadron defense objective. Not played yet.

We forgot to bing mats so we played on a white, slippery table 😅 Setup was different this time: Demo on the outside, Goz, and Raider on the inside. Keeping squads close until I'm ready bc of his rogues.

Early game

The CR90B in the top-right part of the image hasn't moved yet. I now suddenly realize that it will face a last-first of Demo + Maarek/Jendon. Last-first isn't needed. Thanks to Maarek stripping 4 shields and ExRacks it pops to the last.

After this, I could have been more aggressive, killed another CR, possibly the Neb even. But there was no point risking anything. The win was mine, and the rebel player would repair everything (or nearly anything) no matter how much I killed, so pointless. 


End

From the other side of the table. I've lost a few ints...and a Gozanti (top right) is headed for oblivion. I was tricked by the lack of a mat and it sailed off the table in round 5 or so. And I worked really hard to save that Goz by activating it first during a previous round. We laughed hard 😂😂😂


EMPIRE R7 (Act 2, round 3)

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CP TOTAL: Empire 9 - Rebel 7

Act 1: Empire 5 - Rebel 4

Pivotal: Empire 1 - Rebel 0

Act 2: Empire 3 - Rebel 3

###

STRATEGIC TOKENS

Ally: 1

Destiny: 1

Resources: 5

Skilled Spacers: 2

###

Fleet: Why So Many Gozanti?

Commander: Commodore Drok Lodt (BJØRN)

Abilities (6): Abilities (6): Master Coordinator I, Fighter Group Leader (fleetwide), Master Navigator I (flagship), Ordnance Expert (fleetwide)

XP: 2

Conditions: None

Assault: Most Wanted

Defense: Abandoned Mining Facility

Navigation: Infested Fields

Gladiator I (56) [FLAGSHIP] [VET]

• Ordnance Experts (4)

• Demolisher (10)

• External Racks (4)

= 74 Points

Raider I (44)

• Ordnance Experts (4)

• Reserve Hangar Deck (3)

• External Racks (4)

• Instigator (4)

= 59 Points

Gozanti Cruisers (23)

• Reserve Hangar Deck (3)

= 26 Points

Gozanti Cruisers (23)

• Reserve Hangar Deck (3)

= 26 Points

Squadrons:

• Maarek Stele (21) [VET]

• Colonel Jendon (20) [VET]

• 4 x TIE Interceptor Squadron (44)

= 85 Points

Total Points: 270/275

Fleet: Dat Ole VSD

Commander: Fleet Captain Lex Ander (ALEXANDER)

Abilities (6): Ambush Gunner I (flagship), Master Gunner I (flagship), Master Navigator I (flagship), Ion Tech (fleetwide), Rockhopper I (flagship)

XP: 3

Conditions: None

Assault: Most Wanted

Defense: Contested Outpost

Navigation: Infested Fields

Victory I (73) [FLAGSHIP] [VET]

• Expert Shield Tech (5)

• Linked Turbolaser Towers (7)

• Harrow (3)

= 88 Points

Arquitens Light Cruiser (54) [VET]

• Expert Shield Tech (5)

• Linked Turbolaser Towers (7)

= 66 Points

Gozanti Cruisers (23)

• Reeva Demesne (4)

• Comms Net (2)

• Suppressor (4)

= 32 Points

Squadrons:

• Howlrunner (16)

• Soontir Fel (18) [VET]

• 3 x TIE Interceptor Squadron (33)

• TIE Fighter Squadron ( 8 )

= 75 Points

Reserve:

• Skilled First Officer (1)

• Veteran Captain (3)

Total Points: 266/275

###

Fleet: Pimp My Ships

Commander: Flotilla Commander So Tham (THOMAS F)

Abilities (6): Ambush Gunner II (fleetwide), Ion Tech (fleetwide), Master Engineer II (fleetwide)

XP: 3

Conditions: None

Assault: Opening Salvo

Defense: Contested Outpost

Navigation: Infested Fields

Arquitens Command Cruiser (59) [FLAGSHIP] [VET]

• Expert Shield Tech (5)

• Dual Turbolaser Turrets (5)

= 69 Points

Arquitens Command Cruiser (59) [VET]

• Expert Shield Tech (5)

• Dual Turbolaser Turrets (5)

= 69 Points

Raider II (48) [VET]

• Iden Versio (6)

• Disposable Capacitors (3)

• Heavy Ion Emplacements (9)

= 66 Points

Squadrons:

• Ciena Ree (17) [VET]

• Valen Rudor (13) [VET]

• TIE Interceptor Squadron (11)

= 41 Points

Total Points: 245/275


Rebel Overview

Strategic Tokens

Skilled Spacers: 4

Resources: 2

Repair Yard: 1 (ikke brukt i runde 6)

Ally: 1


Eirik (246+12=258)

Commanders:

- Master Gunner III

- Ion Technician

- Master Navigator I

XP:0

Objectives:

- Asteroid Tactics

- Surprise Attack

- Minefields

Condition: - None -

Assault Frigate Mark II B (72) (Veteran)

- Ezra Bridger (3)

- Linked Turbolaser Towers (7)

= 82 total points

CR90 Corvette A (44)

- Jaina's Light (2)

- Intel Officer (7)

- Turbolaser Reroute Circuits (7) (Veteran)

= 60 total points

GR-75 Medium Transports (18)

- Bright Hope (2)

- Comms Net (2)

- Ahsoka Tano (2)

= 24 total points

Squadrons (80/200):

1x Millennium Falcon - Lando (23) (Veteran)

1x Kanan Jarrus (19) (Veteran)

1x HWK-290 (12)

1x VCX-100 Freighter (15)

1x A-Wing Squadron (11)

Spare Parts

- XI7 Turbolasers (6)

- Dual Turbolaser Towers (5)

- Skilled First Officer (1) (Glemt av i tidligere lister)


Carl Thomas (275/200)

Commander:

- Master Coordinator II

- Fighter Group Leader

- Ion Technician

XP: 4

Objectives:

- Precision Strike

- Asteroid Tactics

- Infested Fields

Assault Frigate Mark II B (72) (Veteran)

- Reinforced Blast Doors (5)

- Adar Tallon (10)

= 87 total points

GR-75 Medium Transports (18)

- Comms Net (2)

- Ray Antilles (7)

= 27 total points

GR-75 Medium Transports (18)

- Bomber Command Center (😎

- Veteran Captain (3)

= 29 total points

Squadrons (132/200):

1x Moldy Crow - Jan Ors (19)

1x Norra Wexley Y-wing Squadron (17) (Veteran)

3x Y-Wing Squadron (30) (3 scarred)

3x X-Wing Squadron (39)

1x Scurgg H-6 Bomber (16)

1x A-Wing Squadron (11)


Thomas (247/200)

Commander:

- Master Engineer I

- Infiltrator I

- Ambush Gunner II

- Ion Technician

XP: 0

Objectives:

- Surprise Attack

- Abandoned Mining Facility

- Solar Corona

CR90 Corvette A (44)

- Hondo Ohnaka (2)

- Turbolaser Reroute Circuits (7)

= 53 total points

CR90 Corvette B (39)

- SW-7 Ion Batteries (5)

- Expert Shield Tech (5)

- Reactive Gunnery (4)

= 53 total points

Nebulon-B Support Refit (51) (Veteran)

- General Draven (3)

- Auxiliary Shields Team (3)

- Spinal Armament (9)

= 66 total points

Squadrons (75/200):

1x Corran Horn E-wing Squadron (22) (Veteran)

1x Rogue Squadron X-wing Squadron (14) (Veteran)

1x A-Wing Squadron (11)

1x Hera Syndulla Ghost (28)

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