The score for this act was 3-3 before this round, 9-7 total. We've won 2 1-point battles this round, so it's 5-3 and 11-7 total. But Rebels have an assault on Mandalore so could score 3 points if they win while we only get 1 if we win. Whatever the result is it'll lead to the 2nd pivotal.
After my last win, I upgraded with ExRacks on both combat ships. So now my fleet is pretty much where I want it to be. The combination of 4 activations, Demo, ExRacks, lots of rerolls and Maarek-Jendon is not a combo that the rebel small-mediums can reliably handle. With Instigator, Fighter Group Leader, 4 Ints, and RHBs I can win any squad fight. So if I want to just win (and there is not much incentive for doing much more in RitR) I pick off a CR90 or something and sweep squads.
In other news, Alexander finally got a win which we coupled to a squadron base reward, so now he has 3 Ints and 1 TIE to go with Howl and Fel.
Assault 1: AF/CR/GR fleet attacks Endor. VSD defends with Destiny. Empire win, helped by some hot-hot-hot AS dice on the Empire's part.
Assault 2: Demolisher attacks Nar Shadda. I guess we need a Repair Yard (that's not also an ally generator) for the final battle so Nar Shadda it is. Defended by rebel mixed fleet. Empire win.
Assault 3: Rebel squad-mania attacks Mandalore base with their ally token. Out dual Arqs 'n Raider defends with the ally token. Squadron defense objective. Not played yet.
We forgot to bing mats so we played on a white, slippery table 😅 Setup was different this time: Demo on the outside, Goz, and Raider on the inside. Keeping squads close until I'm ready bc of his rogues.
End |
From the other side of the table. I've lost a few ints...and a Gozanti (top right) is headed for oblivion. I was tricked by the lack of a mat and it sailed off the table in round 5 or so. And I worked really hard to save that Goz by activating it first during a previous round. We laughed hard 😂😂😂
EMPIRE R7 (Act 2, round 3)
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CP TOTAL: Empire 9 - Rebel 7
Act 1: Empire 5 - Rebel 4
Pivotal: Empire 1 - Rebel 0
Act 2: Empire 3 - Rebel 3
###
STRATEGIC TOKENS
Ally: 1
Destiny: 1
Resources: 5
Skilled Spacers: 2
###
Fleet: Why So Many Gozanti?
Commander: Commodore Drok Lodt (BJØRN)
Abilities (6): Abilities (6): Master Coordinator I, Fighter Group Leader (fleetwide), Master Navigator I (flagship), Ordnance Expert (fleetwide)
XP: 2
Conditions: None
Assault: Most Wanted
Defense: Abandoned Mining Facility
Navigation: Infested Fields
Gladiator I (56) [FLAGSHIP] [VET]
• Ordnance Experts (4)
• Demolisher (10)
• External Racks (4)
= 74 Points
Raider I (44)
• Ordnance Experts (4)
• Reserve Hangar Deck (3)
• External Racks (4)
• Instigator (4)
= 59 Points
Gozanti Cruisers (23)
• Reserve Hangar Deck (3)
= 26 Points
Gozanti Cruisers (23)
• Reserve Hangar Deck (3)
= 26 Points
Squadrons:
• Maarek Stele (21) [VET]
• Colonel Jendon (20) [VET]
• 4 x TIE Interceptor Squadron (44)
= 85 Points
Total Points: 270/275
Fleet: Dat Ole VSD
Commander: Fleet Captain Lex Ander (ALEXANDER)
Abilities (6): Ambush Gunner I (flagship), Master Gunner I (flagship), Master Navigator I (flagship), Ion Tech (fleetwide), Rockhopper I (flagship)
XP: 3
Conditions: None
Assault: Most Wanted
Defense: Contested Outpost
Navigation: Infested Fields
Victory I (73) [FLAGSHIP] [VET]
• Expert Shield Tech (5)
• Linked Turbolaser Towers (7)
• Harrow (3)
= 88 Points
Arquitens Light Cruiser (54) [VET]
• Expert Shield Tech (5)
• Linked Turbolaser Towers (7)
= 66 Points
Gozanti Cruisers (23)
• Reeva Demesne (4)
• Comms Net (2)
• Suppressor (4)
= 32 Points
Squadrons:
• Howlrunner (16)
• Soontir Fel (18) [VET]
• 3 x TIE Interceptor Squadron (33)
• TIE Fighter Squadron ( 8 )
= 75 Points
Reserve:
• Skilled First Officer (1)
• Veteran Captain (3)
Total Points: 266/275
###
Fleet: Pimp My Ships
Commander: Flotilla Commander So Tham (THOMAS F)
Abilities (6): Ambush Gunner II (fleetwide), Ion Tech (fleetwide), Master Engineer II (fleetwide)
XP: 3
Conditions: None
Assault: Opening Salvo
Defense: Contested Outpost
Navigation: Infested Fields
Arquitens Command Cruiser (59) [FLAGSHIP] [VET]
• Expert Shield Tech (5)
• Dual Turbolaser Turrets (5)
= 69 Points
Arquitens Command Cruiser (59) [VET]
• Expert Shield Tech (5)
• Dual Turbolaser Turrets (5)
= 69 Points
Raider II (48) [VET]
• Iden Versio (6)
• Disposable Capacitors (3)
• Heavy Ion Emplacements (9)
= 66 Points
Squadrons:
• Ciena Ree (17) [VET]
• Valen Rudor (13) [VET]
• TIE Interceptor Squadron (11)
= 41 Points
Total Points: 245/275
Rebel Overview
Strategic Tokens
Skilled Spacers: 4
Resources: 2
Repair Yard: 1 (ikke brukt i runde 6)
Ally: 1
Eirik (246+12=258)
Commanders:
- Master Gunner III
- Ion Technician
- Master Navigator I
XP:0
Objectives:
- Asteroid Tactics
- Surprise Attack
- Minefields
Condition: - None -
Assault Frigate Mark II B (72) (Veteran)
- Ezra Bridger (3)
- Linked Turbolaser Towers (7)
= 82 total points
CR90 Corvette A (44)
- Jaina's Light (2)
- Intel Officer (7)
- Turbolaser Reroute Circuits (7) (Veteran)
= 60 total points
GR-75 Medium Transports (18)
- Bright Hope (2)
- Comms Net (2)
- Ahsoka Tano (2)
= 24 total points
Squadrons (80/200):
1x Millennium Falcon - Lando (23) (Veteran)
1x Kanan Jarrus (19) (Veteran)
1x HWK-290 (12)
1x VCX-100 Freighter (15)
1x A-Wing Squadron (11)
Spare Parts
- XI7 Turbolasers (6)
- Dual Turbolaser Towers (5)
- Skilled First Officer (1) (Glemt av i tidligere lister)
Carl Thomas (275/200)
Commander:
- Master Coordinator II
- Fighter Group Leader
- Ion Technician
XP: 4
Objectives:
- Precision Strike
- Asteroid Tactics
- Infested Fields
Assault Frigate Mark II B (72) (Veteran)
- Reinforced Blast Doors (5)
- Adar Tallon (10)
= 87 total points
GR-75 Medium Transports (18)
- Comms Net (2)
- Ray Antilles (7)
= 27 total points
GR-75 Medium Transports (18)
- Bomber Command Center (😎
- Veteran Captain (3)
= 29 total points
Squadrons (132/200):
1x Moldy Crow - Jan Ors (19)
1x Norra Wexley Y-wing Squadron (17) (Veteran)
3x Y-Wing Squadron (30) (3 scarred)
3x X-Wing Squadron (39)
1x Scurgg H-6 Bomber (16)
1x A-Wing Squadron (11)
Thomas (247/200)
Commander:
- Master Engineer I
- Infiltrator I
- Ambush Gunner II
- Ion Technician
XP: 0
Objectives:
- Surprise Attack
- Abandoned Mining Facility
- Solar Corona
CR90 Corvette A (44)
- Hondo Ohnaka (2)
- Turbolaser Reroute Circuits (7)
= 53 total points
CR90 Corvette B (39)
- SW-7 Ion Batteries (5)
- Expert Shield Tech (5)
- Reactive Gunnery (4)
= 53 total points
Nebulon-B Support Refit (51) (Veteran)
- General Draven (3)
- Auxiliary Shields Team (3)
- Spinal Armament (9)
= 66 total points
Squadrons (75/200):
1x Corran Horn E-wing Squadron (22) (Veteran)
1x Rogue Squadron X-wing Squadron (14) (Veteran)
1x A-Wing Squadron (11)
1x Hera Syndulla Ghost (28)
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