Monday, July 26, 2021

Casual 600-pointer: Obi-wan vs GA Thrawn



Another casual 600-pointer (we have a 150 pts squads/2 flotilla limit in place). This time I got to try the Republic. First time with real plastic for me. 

Played a few games with a Consular swarm on Vassal with Obi as my commander. He felt pretty Ok then so I wanted to give him a try in a bigger format. And yes, he's pretty solid. Like an advanced Motti that helps small ships as much as he helps the big guys. Evade + Obi is strong. Thermal + Obi equally powerful. Wish there was a evade/Thermal/Obi-capable ship 😅 I didn't count the damage he saved but it was a LOT. Both Consulars would likely be dead without his ability.

So basically the Clams are the heavy hitters, opening up with Swivels and APT at range, using IO to put pressure on braces/push damage and Thermals to stay alive. Implacable + Projection to heal the lead Clam. Consulars as flankers and a Ven-I to support with IF! (it had TEA! in an earlier version).

The idea was solid, I think, but the execution far from flawless. Clams bumped each other bc of my inexperience/their HORRIBLE nav chart. Implacable ended up leading. The flagship got separated (and blown up). But in the end, Obi pulled through, losing only the Pelta, the flag, and all squads but Ani. The Imps lost everything but the Arq and most of their squads.

I was 1st player and we played his Dangerous Territory. 4/2 to him in tokens. Btw that's where the bumping originating - Clams swung by the debris fields to pick tokens and became poorly placed for future maneuvering. Noob mistake!

Name: Obi 600 v6
Faction: Republic
Commander: Obi Wan Kenobi

Assault: Ion Storm
Defense: Fleet In Being
Navigation: Volatile Deposits

Venator I (90)
• Obi Wan Kenobi (28)
• Expert Shield Tech (5)
• Local Fire Control (4)
• Intensify Firepower! (6)
• Flak Guns (3)
• Ordnance Pods (3)
• DBY-827 Heavy Turbolasers (3)
• Tranquility (3)
= 145 Points

Acclamator II (71)
• Intel Officer (7)
• Ordnance Experts (4)
• Thermal Shields (5)
• Assault Proton Torpedoes (4)
• Swivel-Mount Batteries (8)
• Implacable (4)
= 103 Points

Acclamator II (71)
• Intel Officer (7)
• Ordnance Experts (4)
• Thermal Shields (5)
• Assault Proton Torpedoes (4)
• Swivel-Mount Batteries (8)
= 99 Points

Pelta Transport Frigate (45)
• Projection Experts (6)
• Munitions Resupply (3)
= 54 Points

Consular Charger C70 (45)
• Linked Turbolaser Towers (7)
= 52 Points

Consular Charger C70 (45)
• Linked Turbolaser Towers (7)
= 52 Points

Squadrons:
• Luminara Unduli (23)
• Anakin Skywalker (19)
• Axe (17)
• 3 x V-19 Torrent Squadron (36)
= 95 Points
Total Points: 600

THE OPPOSITION

Name: Untitled Fleet
Faction: Imperial
Commander: Grand Admiral Thrawn

Assault: Surprise Attack
Defense: Contested Outpost
Navigation: Dangerous Territory

Imperial II (120)
• Grand Admiral Thrawn (32)
• Emperor Palpatine (3)
• Gunnery Team (7)
• Reactive Gunnery (4)
• Leading Shots (6)
• XI7 Turbolasers (6)
• Chimaera (4)
• Entrapment Formation! (5)
= 187 Points

ISD Cymoon 1 Refit (112)
• Minister Tua (2)
• Gunnery Team (7)
• Linked Turbolaser Towers (7)
• XI7 Turbolasers (6)
• Reactive Gunnery (4)
= 138 Points

Gozanti Cruisers (23)
• Comms Net (2)
• Boosted Comms (4)
• Suppressor (4)
= 33 Points

Gladiator I (56)
• Ordnance Experts (4)
• Demolisher (10)
= 70 Points

Arquitens Command Cruiser (59)
• Expert Shield Tech (5)
• Linked Turbolaser Towers (7)
• Hand of Justice (4)
= 75 Points

Squadrons:
• Darth Vader (21)
• Dengar (20)
• Howlrunner (16)
• Soontir Fel (18)
• 2 x TIE Interceptor Squadron (22)
= 97 Points

Total Points: 600

Setup

That's a lot of miniatures and cards for a small table. The bigger upgrade cards aren't helping 😆 Anyway. This was the first time I got to use the awesome tarot ship cards from @petersaber.


Start r3

Only maneuvering before r3. I think maybe he spent his pass token to make a single shot vs a Consular which got evaded/Obiwaned to 0. Clams are working to get around on the flank. Not a bad plan. They do not, however, maneuver very well and will end up bumping. Twice. They are also repairing too much and not CFing but whatever. 

Implacable is the one taking fire so the title is pretty worthless. Implacable is also too far away from the flagship to help. Yelp.

Start r4

Shots have been fired, squadrons have engaged, I take down Vader. Then realize my list doesn't really have the squad-pushing potential I need...

No ship losses yet. That changes now in r4... Pelta goes boom after cumulative damage becomes too much. Damn you Thrawn CF dials! Ah well, it did the job before going down. GAR avenges the Pelta by taking down Demo right after. Another bad case of cumulative damage.  

Start r5

Venator is outside Cymoon's front. And double arcing its side. That's good. Unfortunately, it's nearly dead and if I don't kill Thrawn ASAP he'll repair and fly away. So Implace goes first, blows up Thrawn, then my flag goes down.

End of game

The last ISD, the Cymoon, goes down to the combined fire from Clams and Consulars. Speed 1 is not a good speed in rounds 5-6...



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