Another casual 600-pointer (we have a 150 pts squads/2 flotilla limit in place). This time I got to try the Republic. First time with real plastic for me.
Played a few games with a Consular swarm on Vassal with Obi as my commander. He felt pretty Ok then so I wanted to give him a try in a bigger format. And yes, he's pretty solid. Like an advanced Motti that helps small ships as much as he helps the big guys. Evade + Obi is strong. Thermal + Obi equally powerful. Wish there was a evade/Thermal/Obi-capable ship 😅 I didn't count the damage he saved but it was a LOT. Both Consulars would likely be dead without his ability.
So basically the Clams are the heavy hitters, opening up with Swivels and APT at range, using IO to put pressure on braces/push damage and Thermals to stay alive. Implacable + Projection to heal the lead Clam. Consulars as flankers and a Ven-I to support with IF! (it had TEA! in an earlier version).
The idea was solid, I think, but the execution far from flawless. Clams bumped each other bc of my inexperience/their HORRIBLE nav chart. Implacable ended up leading. The flagship got separated (and blown up). But in the end, Obi pulled through, losing only the Pelta, the flag, and all squads but Ani. The Imps lost everything but the Arq and most of their squads.
I was 1st player and we played his Dangerous Territory. 4/2 to him in tokens. Btw that's where the bumping originating - Clams swung by the debris fields to pick tokens and became poorly placed for future maneuvering. Noob mistake!
Faction: Republic
Commander: Obi Wan Kenobi
Assault: Ion Storm
Defense: Fleet In Being
Navigation: Volatile Deposits
Venator I (90)
• Obi Wan Kenobi (28)
• Expert Shield Tech (5)
• Local Fire Control (4)
• Intensify Firepower! (6)
• Flak Guns (3)
• Ordnance Pods (3)
• DBY-827 Heavy Turbolasers (3)
• Tranquility (3)
= 145 Points
Acclamator II (71)
• Intel Officer (7)
• Ordnance Experts (4)
• Thermal Shields (5)
• Assault Proton Torpedoes (4)
• Swivel-Mount Batteries (8)
• Implacable (4)
= 103 Points
Acclamator II (71)
• Intel Officer (7)
• Ordnance Experts (4)
• Thermal Shields (5)
• Assault Proton Torpedoes (4)
• Swivel-Mount Batteries (8)
= 99 Points
Pelta Transport Frigate (45)
• Projection Experts (6)
• Munitions Resupply (3)
= 54 Points
Consular Charger C70 (45)
• Linked Turbolaser Towers (7)
= 52 Points
Consular Charger C70 (45)
• Linked Turbolaser Towers (7)
= 52 Points
Squadrons:
• Luminara Unduli (23)
• Anakin Skywalker (19)
• Axe (17)
• 3 x V-19 Torrent Squadron (36)
= 95 Points
Total Points: 600
End of game |
The last ISD, the Cymoon, goes down to the combined fire from Clams and Consulars. Speed 1 is not a good speed in rounds 5-6...
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