Wednesday, April 17, 2019

X-wing baby, X-wing



As you know I'm playing a little X-wing 2.0 on the side. You can read about my first X-wing experiences on the blog, including my Nordics 2018 participation.

What's pretty cool is that this was my list back then, and it's still decently good even now, several waves into the game. 

Nordics 2018 R3 (206)
Wedge Antilles — T-65 X-Wing 52
Proton Torpedoes 12
R3 Astromech 3
Servomotor S-Foils 0
Ship Total: 67
Half Points: 34 Threshold: 3
 
Luke Skywalker — T-65 X-Wing 62
Instinctive Aim 2
Proton Torpedoes 12
Servomotor S-Foils 0
Ship Total: 76
Half Points: 38 Threshold: 3
 
Norra Wexley — ARC-170 Starfighter 55
Intimidation 3
“Zeb” Orrelios 1
Veteran Tail Gunner 4
Ship Total: 63
Half Points: 32 Threshold: 5

Sure, it's actually 6 points over after the 1st points tweak, but it can easily be reworked by pulling out the least important upgrades: Vet Tail Gunner and R3 on Wedge. Those are nice-to-have, but taking them out doesn't alter the Alpha focus, nor take away Lukes ability to fire torps without lock (in a pinch) or Norra's bumpylicious attitude.


Nordics 2018 Updated (199)
Wedge Antilles — T-65 X-Wing 52
Proton Torpedoes 12
Servomotor S-Foils 0
Ship Total: 64
Half Points: 32 Threshold: 3
 
Luke Skywalker — T-65 X-Wing 62
Instinctive Aim 2
Proton Torpedoes 12
Servomotor S-Foils 0
Ship Total: 76
Half Points: 38 Threshold: 3
 
Norra Wexley — ARC-170 Starfighter 55
Intimidation 3
“Zeb” Orrelios 1
Ship Total: 59

Half Points: 30 Threshold: 5

There are, however, probably a better build that ditches Norra and take a U-wing instead. Added bonuses: It's Hyperspace legal, it can easily double mod Wedge, and it has too-cheap-Leia. This specific version has no bid, but R2 units on both X-wings. Sooner or later you aren't getting shots, and being able to regen is potentially huge.


Nordics 2018 H-legal Spring 2019 (199)
Wedge Antilles — T-65 X-Wing 52
Proton Torpedoes 12
R2 Astromech 4
Servomotor S-Foils 0
Ship Total: 68
Half Points: 34 Threshold: 3
 
Luke Skywalker — T-65 X-Wing 62
Proton Torpedoes 12
R2 Astromech 4
Servomotor S-Foils 0
Ship Total: 78
Half Points: 39 Threshold: 3
 
Cassian Andor — UT-60D U-Wing 47
Intimidation 3
Tactical Officer 2
Leia Organa 2
Pivot Wing 0
Ship Total: 54
Half Points: 27 Threshold: 4

A couple of things I really like about X-wing 2.0:

1. The variety of ships and build that are viable. Sure, at any given time there are some builds that are objectively or subjective better than some of the others, but the variation over archetypes and SEVEN factions is still enormous compared to Armada. Add to this FFG's ability and willingness to change points (and upgrade  slots) twice a yearish (not to mention much more frequent waves!) and you have a game that won't go stale for a long time yet.

2. You don't HAVE to fill you ships to the rafters with upgrades! You see even aces flow WITHOUT A SINGLE UPGRADE, or maybe just one or two key upgrades. This tells me the basic design is very good - and that stuff is more or less correctly costed. I really appreciate having to make tough calls: beef up Luke and Wedge or maybe do Thane instead of Luke? Upgrade U-wing to Cassian and keep the Protons - or make room for an entire A-wing? This si what makes fleet squadbuilding exiting!

Final note: No, this isn't the onyl squad I play! I try to play as much different stuff as I can, but I lean towards Rebels, Resistance - and more recently, Republic. But I also do some Imp and Scum. FO is the only faction I haven't really played so far.

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