This is what Armada 2.0 will look like |
There has been quite a bit of talk about "Armada 2.0" on both the FFG forums and discord for a while now. It's not so strange given the (un)dead status of Armada and the recent success(?) of X-wing 2.0.
I don't really believe we are getting Armada 2.0, although I would certainly welcome it, as I'm one of those people who thing that there are parts of Armada that really could use a bit of a rework.
But IF there was an Armada 2.0, then I think a lot of this would be part of the equation:
- No 2.0 coming I think. Not now I mean, but maybe in the future?
- If you look at X-wing it's the same game really. The core rules have been streamlined and improved, but the game remains the same.
- That would have to be true for Armada 2.0 - unless they want to make an entirely new game.
- There would be an app. Variable points and upgrade slots. Variable upgrade pricing.
- Every ship, squadron and upgrade would be reworked. Some a little, some more. They would try to remain true to the old version, but not at every cost.
- Stuff like Demo and Yavaris would get long hard looks. And if allowed in their old form heavily costed.
- Aura buffs would either be weaker or removed, as they have the most potential for abuse.
- A lot of thought would go into making all fleet types viable. Small, medium and large ships. Low squad, middle or heavy. Few upgrades or many.
- Emphasis on careful maneuvering and squad play.
- More factions could be added.
This is just copy-paste from a forum post I made April 1st. Since then additional Clone Wars factions HAVE BEEN announced! But no new edition, so I'm more confident than ever that isn't happening.
So how about an Armada 1.5? Keep what we have, because it's pretty good, but accept that not everything is 100% Opinions differ of course. There will be at least one opinion for each Armada player, maybe more.
But these are the "soft" changes I'd most like to see in Armada 1.5:
- I'd have points costs become flexible. Same with upgrade slots.
- That would add a ton of flexibility, and really keep the meta fresh no matter then number of new waves per year. Drop the VSD X points, drop the Dominator title Y points, prosper. Give the Assault Pelta a Weapons Team. Make generics cheaper - or aces cost more. ENDLESS possibilities.
- FFG could make a builder app, sure, but it's not needed. PDF lists like X-wing has would work fine.
- Errata some of the Objectives. Of the 24 objectives we have, not all of them are good enough to be competitive, but it's possible to do something about that, without just bringing in new ones.
- Imagine Fleet Ambush, where squads cannot deploy into the zone, and where the 1st player must pass his first turn in round 1? Just one example.
- Half points for everything, ships AND squads. X-wing 2.0 did this, the SSD is doing it, and it's a REALLY good idea. In Armada 1/2 points is triggered by hull alone, ignoring shields, just like the SSD.
- So you got Maarek down to 1 hp and he ran away? Not you at least get 1/2 points, not 0 points. That Motti ISD got away? Well, it could not repair enough, so its 1/2 points. Great!
- Add this rule: "The last ship to activate in a round cannot be the first ship to activate the following round."
- This limits stuff like Pryce (and Bail), without completely reworking the activation game.
There are other things as well, some cards so dumb they deserve to be errataed (Mauler) but I guess points fixes will do the trick.
So these 4 points, couple with some real now content (SSD, new campaign, new factions... could make Armada great again. Without the above changes... it will still be good, Armada is a good game, but it won't be as great.
So FFG, just call me when you're ready to talk.
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