Monday, April 2, 2018

Monster Truck Mania!, part 4 (round 2 matchup)


Round 2 of Monster Truck Mania! is underway.

After barely managing a win in r1, I'm now paired vs PodRacer and his Sloane fleet. Seeing as how he's got a 20 pt bid, he's probably aiming for 1st player. He'd got 2 ISDs and 2 Interdictors, plus Strategic Advisers. I have 5 ships + strategic adviser, so I should be able to activate 2 ships after all his ships have gone, which is an advantage to me.

Both his ISDs are set up as carriers, with Flight Controllers and whatnot (he's got 3 Lambdas to realy through). One ISD is the the Avenger and the other Chimaera. The Dictors have GRav Wells (which I predict will have very close to zero impact due to Tarkin + Entrapment Formation!), and also Exp Hangars and Overload Pulse. Seems a bit schizophrenic to me, but maybe it'll work.

Speaking of carriers: we're both maxed at 200 points of squads. 400 points total of squads on the table. I have 12 stands of squads... Pod has 18, for a grand total of 30 squadron stands. This fight could take some time folks! Pod has Howl plus a mass of plain TIEs, with some Escorts protecting Howl, and Lambdas to keep everything within activation range. With Flight Controllers and Sloane backing them up... my aces could go away really fast if I'm not careful.

Faction: Galactic Empire       
Points: 780/800       

Commander: Admiral Sloane     

[ flagship ] Imperial II-Class Star Destroyer (120 points)
-  Admiral Sloane         ( 24         points)
-  Avenger         ( 5         points)
-  Strategic Adviser         ( 4         points)
-  Flight Controllers         ( 6         points)
-  Hardened Bulkheads         ( 5         points)
-  Electronic Countermeasures         ( 7         points)
-  Spinal Armament         ( 9         points)
-  Leading Shots         ( 4         points)
= 184 total ship cost


Interdictor-class Suppression Refit (90 points)
-  Captain Brunson         ( 5         points)
-  Fighter Coordination Team         ( 3         points)
-  Expanded Hangar Bay         ( 5         points)
-  Overload Pulse         ( 8         points)
-  Grav Shift Reroute         ( 2         points)
-  G7-X Grav Well Projector         ( 2         points)
= 115 total ship cost


Interdictor-class Suppression Refit (90 points)
-  Interdictor         ( 3         points)
-  Admiral Chiraneau         ( 10         points)
-  Fighter Coordination Team         ( 3         points)
-  Expanded Hangar Bay         ( 5         points)
-  Overload Pulse         ( 8         points)
-  Targeting Scrambler         ( 5         points)
-  G7-X Grav Well Projector         ( 2         points)
= 126 total ship cost


Imperial I-Class Star Destroyer (110 points)
-  Chimaera         ( 4         points)
-  Wulff Yularen         ( 7         points)
-  Flight Controllers         ( 6         points)
-  Expanded Hangar Bay         ( 5         points)
-  Hardened Bulkheads         ( 5         points)
-  Quad Battery Turrets         ( 5         points)
-  Overload Pulse         ( 8         points)
-  Entrapment Formation!         ( 5         points)
= 155 total ship cost


1        Zertik Strom ( 15 points)
2        TIE Advanced Squadrons ( 24 points)
3        JumpMaster 5000s ( 36 points)
3        Lambda-class Shuttles ( 45 points)
1        ""Howlrunner"" ( 16 points)
8        TIE Fighter Squadrons ( 64 points)
= 200 total squadron cost

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