Showing posts with label Listbuilding. Show all posts
Showing posts with label Listbuilding. Show all posts

Wednesday, August 27, 2025

Battle for Endor: Listbuilding pt. 8 - POD lists Carolingian Empire (Western Europe)

Lists have been locked in and revealed. 

I hereby present my POD:

I must admit I don't know all of these players. I've been out of online Armada circulation for some time, and I was never that active on TTS to begin with. 

Faction breakdown:

  • Empire: 4 (Vader, Sloane, Jerry, Screed)
  • Rebel: 7 (Ackbar x2, Draven, Sato, Leia, Dodonna, Madine)
  • CIS: 1 (Kraken)
  • GAR: 0

That's right, no Republic fleets. So I guess the GARquitens and the Imperator don't really help the GAR make up for their perceived weaknesses. Can't say I blame people. While I love playing GAR in a campaign framework, I dislike how their ships lack maneuverability and have limited variety in the ship department, so it's not for me.

Good spread of commanders tho - only a single duplicate!

Anyway. Let's review the lists, discussing them briefly and considering how I think a potential matchup would work out for me.

James McCartney 

Ackbar AF with XI7 instead of Slaved with a single CR90 in support. Semi-rogue ball looks solid, with Slicers QS and  Adar BH, Toryn for extra AS. Extra annoyance points for a single VCX/Strategic. Ten-point bid, so betting heavily on playing own objectives, with the occasional first player, maybe?

While I don't feel you get enough from Ackbar here, that AF can deal significant damage to single targets. Still only 5 dice without a CF, which isn't that good. The list looks like it can give my list a run for its money, but how does it tackle Thermal Shields (this is a joke, btw, he's an add and there are NO Thermal in this POD) and Empire/CIS 134?


Name: Frustrated Gungan v2

Faction: Rebel

Commander: Admiral Ackbar


Assault Frigate Mk2 B (72)

• Admiral Ackbar (38)

• Intel Officer (7)

• Caitken and Shollan (6)

• Electronic Countermeasures (7)

• XI7 Turbolasers (6)

= 136 Points


CR90 Corvette A (44)

• Ahsoka Tano (2)

• Turbolaser Reroute Circuits (7)

• Jaina's Light (5)

= 58 Points


GR-75 Medium Transports (18)

• Toryn Farr (7)

• Slicer Tools (7)

• Quantum Storm (1)

= 33 Points


GR-75 Medium Transports (18)

• Adar Tallon (10)

• Parts Resupply (3)

• Boosted Comms (4)

• Bright Hope (2)

= 37 Points


Squadrons:

• Lando Calrissian (24)

• Ketsu Onyo (22)

• Luke Skywalker (20)

• YT-2400 (16)

• Gold Squadron (12)

• Shara Bey (17)

• VCX-100 Freighter (15)

= 126 Points


Total Points: 390


Tora Samurai

Another Ackbar potato, but this one is built differently: the usual Slaved but with Gallant Haven. That's pretty interesting! With DCaps this one can output seven dice with CF on that key shot, which is much more impressive. With two TRC90 it has more sources of ship damage as well.

Semi-rogue ball with a slightly different composition. Pretty solid, but no supporting tech like Adar, Toryn, etc. The CR90s really don't like my Cymoon, and the potato likes neither the Onager nor the Cymoon (its nav chart makes it kind of predictable). Still, 3 Ackbar ships AND rogues --> potential trouble for me!


Name: Potat 100

Faction: Rebels

Commander: Admiral Ackbar

Version: ARC01


Assault Frigate Mk2 B (72)

• Admiral Ackbar (38)

• Intel Officer (7)

• Caitken and Shollan (6)

• Disposable Capacitors (3)

• Electronic Countermeasures (7)

• Slaved Turrets (6)

• Gallant Haven (8)

= 147 Points


CR90 Corvette A (44)

• Hondo Ohnaka (2)

• Turbolaser Reroute Circuits (7)

• Jaina's Light (5)

= 58 Points


CR90 Corvette A (44)

• Ezra Bridger (3)

• Turbolaser Reroute Circuits (7)

= 54 Points


GR-75 Medium Transports (18)

• Ahsoka Tano (2)

• Parts Resupply (3)

• Bright Hope (2)

= 25 Points


Squadrons:

• Lando Calrissian (24)

• Wedge Antilles (19)

• Jan Ors (19)

• Ketsu Onyo (22)

• 2 x YT-2400 (32)

= 116 Points


Total Points: 400


Daniel (Smizzy) 

Dodonna on a potato, with a single CR90B and a HH in support. That looks deceptively harmless! But when you look at that ball of bombers, you realize it's the squadrons, not the ships, that are the danger. Ouchy!

My only defense here is to kill all the ships... but to get there, I would have to brave the squadrons, and the 3rd ship makes tabling much harder. So, not that easy after all 😆


Name: Endor Fleet

Faction: Rebel

Commander: General Dodonna (20)


Assault Frigate Mark II B (72)

• General Dodonna (20)

• Raymus Antilles (7)

• Flight Controllers (6)

• Expanded Hangar Bay (5)

• Electronic Countermeasures (7)

• XX-9 Turbolasers (2)

= 119 Points


CR90 Corvette B (39)

• SW-7 Ion Batteries (5)

• Dodonna's Pride (4)

= 48 Points


Hammerhead Torpedo Corvette (36)

• External Racks (4)

• Garel's Honor (4)

= 44 Points


GR-75 Medium Transports (18)

• Ahsoka Tano (2)

• Comms Net (2)

= 22 Points


GR-75 Medium Transports (18)

• Bomber Command Center (8)

• Bright Hope (2)

= 28 Points


Squadrons:

• Gold Squadron - Y-Wing Squadron (12)

• Green Squadron - A-wing Squadron (12)

• Lando Calrissian - Millennium Falcon (24)

• Luke Skywalker - X-wing Squadron (20)

• Shara Bey - A-wing Squadron (17)

• Tycho Celchu - A-wing Squadron (16)

• 2 x Scurrg H-6 Bomber (32)

= 133 Points


Total Points: 394


Nicolas Durand (Elred) 

This is a novel list, spamming Hardcells with Kraken and a Quarren Gunship to soften up the enemy. It has 7 activations, which is a plus. It can do a lot of damage to a single large target if the flying is good, but how does it deal with MSU or rogue balls? Not sure what to make of it.

Against my list, I would have to try to delete some of the small ones quickly to avoid getting swamped. Easier said than done.


RELEASE THE QUARREN

Hardcell Battle Refit (50 + 37: 87)

· Kraken (30)

· Turbolaser Reroute Circuits (7)


Quarren Prototype Gunship (63 + 19: 82)

· Skilled First Officer (1)

· Disposable Capacitors (3)

· Advanced Projectors (6)

· Heavy Ion Emplacements (9)


Hardcell Battle Refit (50 + 7: 57)

· Turbolaser Reroute Circuits (7)


Hardcell Battle Refit (50 + 7: 57)

· Turbolaser Reroute Circuits (7)


Hardcell Battle Refit (50 + 7: 57)

· Turbolaser Reroute Circuits (7)


Gozanti Cruisers (24 + 6: 30)

· High-Capacity Ion Turbines (6)


Gozanti Cruisers (24 + 6: 30)

· High-Capacity Ion Turbines (6) 


DaSWA 

Leia double potato (and flotillas) with the ubiquitous Boarding Troopers. Those guys are EVERYWHERE. The potatoes are solid enough, but not amazingly powerful. The squadron ball is decent, too; it has some good rogues and supporting tech. I think the key to this list is the interplay between ships and quads, because neither component is strong enough on its own.

This list could give me a run for my money unless I'm able to delete some ships early to cripple said ship-squad interplay.


Faction: Rebels

Commander: Leia Organa

Version: ARC01


Assault Frigate Mk2 B (72)

• Leia Organa (28)

• Defense Liason (3)

• Boarding Troopers (3)

• Electronic Countermeasures (7)

• Dual Turbolaser Turrets (4)

= 117 Points


Assault Frigate Mk2 B (72)

• Defense Liason (3)

• Boarding Troopers (3)

• Electronic Countermeasures (7)

• Dual Turbolaser Turrets (4)

• Gallant Haven (8)

= 97 Points


GR-75 Medium Transports (18)

• Toryn Farr (7)

• Munitions Resupply (3)

• Quantum Storm (1)

= 29 Points


GR-75 Medium Transports (18)

• Adar Tallon (10)

• Parts Resupply (3)

• Boosted Comms (4)

• Bright Hope (2)

= 37 Points


Squadrons:

• Corran Horn (22)

• Han Solo (24)

• Mart Mattin (22)

• YT-2400 (16)

• Ketsu Onyo (22)

• Gold Squadron (12)

= 118 Points


Total Points: 398


Mr Frisky 

Slippery Pigs... what an apt name. Catching twin CR90s and MC30s under Madine is HARD! Ships are decently hard-hitting, but they will need to maneuver very well, not only to stay alive but to deal concentrated fire upon enemy ships to bring them down. Squads are mostly for screening, but the A-wings do have speed 5 and black dice, so they cannot be discounted in the AS role.

This is a challenging list to catch for anyone, including my own fleet. If, and that's a big if, I can catch a ship, I can kill it, but yeah, that's the trick, isn't it?


Name: The Slippery Pigs

Faction: Rebel

Commander: General Madine (30)


CR90 Corvette A (44)

• General Madine (30)

• General Draven (3)

• Heavy Fire Zone (2)

• Jaina's Light (5)

= 84 Points


CR90 Corvette A (44)

• Ezra Bridger (3)

• Turbolaser Reroute Circuits (7)

= 54 Points


MC30c Torpedo Frigate (63)

• Walex Blissex (5)

• Ordnance Experts (4)

• Rapid Reload (4)

• Heavy Turbolaser Turrets (4)

• Admonition (10)

= 90 Points


MC30c Torpedo Frigate (63)

• Expert Shield Tech (5)

• Ordnance Experts (4)

• Rapid Reload (4)

• Heavy Turbolaser Turrets (4)

• Foresight (10)

= 90 Points


GR-75 Medium Transports (18)

• Ahsoka Tano (2)

• Parts Resupply (3)

• Quantum Storm (1)

= 24 Points


Squadrons:

• Rogue Squadron - X-wing Squadron (14)

• Shara Bey - A-wing Squadron (17)

• Tycho Celchu - A-wing Squadron (16)

• A-wing Squadron (11)

= 58 Points


Total Points: 400


SkyRraahh Guitariste Figuriniste 

Pew pew. Possibly the best fleet name in the POD. Truly creative and evocative 😅

The list starts out pretty conventional, with an Onager under JJ (fairly rare in my experience, but JJ is never wrong) and ECM Demo. Then it gets more creative, with a Flechette Raider and a DCaps Raider-I (never saw that before). A Gozanti rounds out the list. 

The list has some potential if flown well. The Onager and Demo both hit hard, but that Flechette boat would have liked some squads to help pin down the opposition. In my experience, Instogator truly shines with squads; alone, it is only OK.

The list can surely put the hurt on me if I give it the opportunity. But at least I don't have to worry abotu squadrons or his anti-squad tech 💪


Name: Pew pew

Faction: Empire

Commander: Moff Jerjerrod

Version: ARC01


Onager Star Destroyer (120)

• Governor Pryce (6)

• Veteran Gunners (5)

• Weapons Battery Techs (4)

• XI7 Turbolasers (6)

• Orbital Bombardment Particle Cannons (5)

= 146 Points


Gladiator I (56)

• Minister Tua (2)

• Ordnance Experts (4)

• Expanded Launchers (8)

• Demolisher (10)

• Electronic Countermeasures (7)

= 87 Points


Raider I (44)

• Iden Versio (6)

• Ordnance Experts (4)

• Flechette Torpedoes (3)

• Instigator (4)

= 61 Points


Raider I (44)

• Moff Jerjerrod (23)

• Hondo Ohnaka (2)

• Disposable Capacitors (3)

• External Racks (4)

• Corvus (2)

= 78 Points


Gozanti Cruisers (23)

• Comms Net (2)

= 25 Points


Squadrons:

= 0 Points


Total Points: 397


Chris Spencer (Dr Chaitin)  

NuSato arrives with 2 MC30, flotillas, and squadrons. I'm not sure if I approve of only two combat ships that need to close to be truly effective (but they can certainly perform Sato tricks on the way in). ECM on MC30s is rarely seen, but can be effective. 
 
While I can see this struggling against some builds, it is strong vs. my fleet, I think. I can't do anything about the squadrons, so max Sato. And a pair of well-flown MC30s can certainly hurt my ships very badly indeed!


Akuma Ma'Sato (102/399/400)

MC30c Scout Frigate (69 + 60: 129)

· Commander Sato [ARC] (25)

· Sabine Wren (4)

· Ordnance Experts (4)

· Electronic Countermeasures (7)

· Assault Proton Torpedoes (4)

· XI7 Turbolasers (6)

· Foresight (10)


MC30c Scout Frigate (69 + 34: 103)

· Ezra Bridger (3)

· Ordnance Experts (4)

· Electronic Countermeasures (7)

· Assault Proton Torpedoes (4)

· XI7 Turbolasers (6)

· Admonition (10)


GR-75 Medium Transports (18 + 16: 34)

· Adar Tallon (10)

· Comms Net (2)

· Boosted Comms (4)


GR-75 Medium Transports (18 + 13: 31)

· Toryn Farr (7)

· Comms Net (2)

· Boosted Comms (4)


Lando Calrissian (24)

Luke Skywalker [ARC] (20)

Shara Bey (17)

Tycho Celchu (16)

X-wing Squadron (13)

Gold Squadron (12)


Lewis (Lark)  

ANOTHER list called Pew Pew. This is AMAZING 😆

Jokes aside, I like this list. Pryce + Varnillian is pretty good (but I love Vet Gunners with Varnillian), it's got Cata and Annoying Engine Techs (TM). Twin Dcaps raiders to soften things up (including Corvus for annoying setup). And a Gozanti to push a squadron screen. The only downside here is the Onager being such a centerpiece. It'll draw a lot of attention. Which makes the Annoying Engine Techs (TM) make even more sense.

If I meet this, I'll point my ships at his ships, roll really well (this is my core concept for all games), and go home victorious!


Name: Its Screed Indeed pew pew

Faction: Empire

Commander: Admiral Screed [ARC] (26)


Onager-class Testbed (116)

• Admiral Screed [ARC] (26)

• Governor Pryce (6)

• Gunnery Chief Varnillian (6)

• Ordnance Experts (4)

• Engine Techs (8)

• Orbital Bombardment Particle Cannons (5)

• Cataclysm (5)

= 176 Points


Raider II-class Corvette (48)

• Disposable Capacitors (3)

• Heavy Ion Emplacements (9)

• Corvus (2)

= 62 Points


Raider II-class Corvette (48)

• Disposable Capacitors (3)

• Heavy Ion Emplacements (9)

= 60 Points


Gozanti-class Cruisers (23)

• Hondo Ohnaka (2)

• Comms Net (2)

• Expanded Hangar Bay (5)

= 32 Points


Squadrons:

• Darth Vader - TIE Advanced Squadron [ARC] (20)

• Mauler Mithel - TIE Fighter Squadron (15)

• Valen Rudor - TIE Fighter Squadron (13)

• Vult Skerris - TIE Interceptor Squadron (18)

= 66 Points


Total Points: 396


Spike

Spike, who is my R1 opponent, is running ARC Draven, aka. Draven 3.0 with TONS of Headhunters with Flight Controllers. He also has Luke and Kanan, combined with Adar, so either can go twice. He also has Toryn, for altogether too many rerolls. 

I wonder if my 2 TIEs are up to the task of screening... 

The Z-95s only get the Blount reroll vs squadrons, so only the Draven reroll applies vs ships, which is something. I hope Sike's red dice SUCK, including rerolls. Only ACC, CRIT, and BLANKS as far as the eye can see...

Kanan + Luke are going to be super annoying, too. So let's hope for more blanks!

My only real advantage here is that Spike needs to be close with his Potato to run those squads, and a Potato running squadron commands is predictable and even with ECM it is not tough enough to deal with either of my two capital ships. The MC30 is also his flagship, so he has to balance threat vs survivability. I suggest we pray for him to make a maneuvering mistake!

Anyway. This could end up being a "who tables whom first" type of game. Unless SPike lifeboats with the MC30, but then I'll eat the potato and try to run away. Would be very boring.

Edit: Spike does not, in fact, have Toryn. But he still gets up to 3 rerolls on those Z-95s, so fine.


Name: Draven Endor

Faction: Rebels

Commander: General Draven

Version: ARC01


Assault Frigate Mk2 B (72)

• Hondo Ohnaka (2)

• Flight Controllers (6)

• Expanded Hangar Bay (5)

• Electronic Countermeasures (7)

• Dual Turbolaser Turrets (4)

= 96 Points


MC30c Torpedo Frigate (63)

• General Draven (22)

• Expert Shield Tech (5)

• Ordnance Experts (4)

• Electronic Countermeasures (7)

• External Racks (4)

• H9 Turbolasers (8)

• Foresight (10)

= 123 Points


GR-75 Medium Transports (18)

• Adar Tallon (10)

• Boosted Comms (4)

• Bright Hope (2)

= 34 Points


GR-75 Medium Transports (18)

• Slicer Tools (7)

• Quantum Storm (1)

= 26 Points


Squadrons:

• Luke Skywalker (20)

• Kanan Jarrus (19)

• Jan Ors (19)

• Lieutenant Blount (14)

• 6 x Z-95 Headhunter Squadron (42)

= 114 Points


Total Points: 393


Bjørn Blom Sørgjerd (Green Knight, UTC+2) 

This is me. I've already gone through my list in a previous post so I won't repeat it here.


Name: Somehow, Vader Returned with an Onager

Faction: Empire

Commander: Darth Vader

Version: ARC01


Onager Star Destroyer (120)

• Darth Vader (28)

• Intel Officer (7)

• Gunnery Chief Varnillian (6)

• Veteran Gunners (5)

• XI7 Turbolasers (6)

• Orbital Bombardment Particle Cannons (5)

= 177 Points


ISD Cymoon 1 Refit (112)

• Intel Officer (7)

• Gunnery Team (7)

• Intensify Firepower! (6)

• Spinal Armament (9)

• XI7 Turbolasers (6)

• Devastator (10)

= 157 Points


Gozanti Cruisers (23)

• Hondo Ohnaka (2)

= 25 Points


Gozanti Cruisers (23)

• Comms Net (2)

= 25 Points


Squadrons:

• 2 x TIE Fighter Squadron (16)

= 16 Points


Total Points: 400


Goerrit (UTC+2)  

Goerrit brings a good-looking ISD+Quasar Sloane build. I played entirely too much Sloane back in the day, with all the aces and the unlimited relay... why did you ruin my playstyle FFG!???

Anyway. This will certainly strip away my tokens and go to town on my ships. I guess I would have to go straight for the threat and kill him first. Can't see any other way to win this one. Gods, I'm going to get tabled in every matchup...


Endor - Slow Anne (134/399/400)

Imperial II Star Destroyer (120 + 20: 140)

· Captain Needa (2)

· Reserve Hangar Deck (4)

· Electronic Countermeasures (7)

· SW-7 Ion Batteries (5)

· Heavy Fire Zone (2)


Quasar I Cruiser-Carrier (54 + 42: 96)

· Admiral Sloane (24)

· Skilled First Officer (1)

· Flight Controllers (6)

· Boosted Comms (4)

· Expanded Hangar Bay (5)

· Pursuant (2)


Gozanti Cruisers (23 + 6: 29)

· Comms Net (2)

· Reserve Hangar Deck (4)


Colonel Jendon (23)

Maarek Stele (21)

Howlrunner (16)

Valen Rudor (13)

Saber Squadron (12)

3 x Tie Interceptor Squadron (3 x 11)

2 x Tie Fighter Squadron (2 x 8)

Thursday, August 21, 2025

Battle for Endor: Listbuilding pt. 7 - List revealed

 

In the end, I went for a variant of my 5th list, the one with a Cymoon + Onager with the Dark Lord commanding!

Why this list, specifically, you cunning and insidious list-builder, I hear you ask... well, the reasons are many and weighty. 

Let's bream 'em down:

  1. Always take the last list you made; the old ones are irrelevant.
  2. I like Darth Vader, and now he's on the cheap!
  3. The ARC alt art looks hot AF.
  4. Used my old Cymoon+Demo+flotilla spam as inspiration, then asked myself how to modernize it.
  5. Make a fleet that can go both first and second, then aim for an even 400 points.
  6. Et voila: Somehow, Vader returned with an Onager!!!

Is the list perfect? Hell no. It's max offense, no consideration for defense, like a good Vader list should be! 

The squad screen couldn't be weaker, but it's something... plus it gives an additional drop during deployment. I did consider making the Onager a testbed and running it near naked to get Ciena + Valen, but no, I didn't want to dilute the concept.

I put Vader on the Onager so Devastator can do Devastator things: max aggro with no thought for survival except through the destruction of my enemies. IO + GT should give me options to strip my own tokens even if the enemy doesn't cooperate. I could have gone LFC instead, but Salvo is a crutch. Git gud. 

Onager gets IO to mirror the ISD, plus the fun Varnillian/Vet Gunners combo that I haven't used in quite a while.

I suppose Thermals can be an issue, but they always are, so whatever. Either blow up something else or just pile it on. With Vader rerolls and other damage tech, we can still do good damage. So, the problem will be "solved" by ignoring it.

IF! probably only needs to trigger 3 times per game, so CF tokens should be fine. Don't get me wrong, I'd love to have MORE token tech in the fleet, but I kind of ran out of points and had to prioritize!

Squads we deal with by tabling the enemy fleet. Gonna be tricky if they have an MM rogue fleet that scatters to the four corners of hyperspace, but let's not overthink it.

Objectives are solid for the fleet. I had several other options as well, but then I decided to go retro: every objective is from the Core Set. Anyway. I'm more than comfortable going first or second.

My goal for POD play (I'm in Western Europe/Carolingian Empire) is to end up in La Ligue du Chocolat. That way I'll get to play with the new Legacy w0 stuff too!

So, wish me luck... but not too much luck!


### 400 points ###

Name: Somehow, Vader Returned with an Onager

Faction: Empire

Commander: Darth Vader

Version: ARC01


Assault: Most Wanted

Defense: Contested Outpost

Navigation: Intel Sweep


Onager Star Destroyer (120)

• Darth Vader (28)

• Intel Officer (7)

• Gunnery Chief Varnillian (6)

• Veteran Gunners (5)

• XI7 Turbolasers (6)

• Orbital Bombardment Particle Cannons (5)

= 177 Points


ISD Cymoon 1 Refit (112)

• Intel Officer (7)

• Gunnery Team (7)

• Intensify Firepower! (6)

• Spinal Armament (9)

• XI7 Turbolasers (6)

• Devastator (10)

= 157 Points


Gozanti Cruisers (23)

• Hondo Ohnaka (2)

= 25 Points


Gozanti Cruisers (23)

• Comms Net (2)

= 25 Points


Squadrons:

• 2 x TIE Fighter Squadron (16)

= 16 Points


Total Points: 400

Tuesday, August 19, 2025

Battle for Endor: Listbuilding pt. 6 - List finalized

 


I have finally settled on a list and uploaded it to https://t4.tools/

Which list?

That will soon be revealed, alongside who is with me in the Western Europe POD.

For no, it's enough to say that it's one of the five lists I've presented on the blog - with just a few minor tweaks.

If you read how I usually create my lists, you know that fretting over the last few, ultimately insignificant, tweaks is part of the process 😅

Anyway. Next time we'll look at the actual LIST and what I'm up against, then overthink some potential match-ups!

Monday, August 18, 2025

Battle for Endor: Listbuilding pt. 5 - Empire Vader Dark Lord variant

Final fleet idea for Endor: take my old Vader Cymoon, but instead of Demo, use an Onager. Even managed to get a squadron "screen" in there, somehow. Probably not amazing, but I have an unnatural fasciantion for Vader and the Devastator, so...

Anyway. Now I have to make a choice, upload it to T4, and pretrend I've playtested the fleet...


### 400 points ###


Name: Somehow, Vader Returned

Faction: Empire

Commander: Darth Vader

Version: ARC01


Assault: Advanced Gunnery

Defense: Contested Outpost

Navigation: Volatile Deposits


ISD Cymoon 1 Refit (112)

• Darth Vader (28)

• Intel Officer (7)

• Gunnery Team (7)

• Intensify Firepower! (6)

• Spinal Armament (9)

• XI7 Turbolasers (6)

• Devastator (10)

= 185 Points


Onager Star Destroyer (120)

• Intel Officer (7)

• Ordnance Experts (4)

• Sensor Team (5)

• XI7 Turbolasers (6)

• Orbital Bombardment Particle Cannons (5)

= 147 Points


Gozanti Cruisers (23)

• Hondo Ohnaka (2)

• Comms Net (2)

= 27 Points


Gozanti Cruisers (23)

• Comms Net (2)

= 25 Points


Squadrons:

• 2 x TIE Fighter Squadron (16)

= 16 Points


Total Points: 400

Battle for Endor: Listbuilding pt. 4 - Rebel Leia QuadNebs

 


I know, I know. I should not make MORE lists, I should decide upon a list, play it, iterate upon it, test more... blah, blah, bleh.

I reject this mainstream approach, and instead give you another semi-competitive list, featuring everybody's favorite princess: Leia Organa.


Nothing particularily fancy about this list: fly in formation, use Leia command to good effect to gain 5 dice + reroll + IF! Times 4 nebs that's pretty potent.

Minor squad screen/MW objective ship combo, decent objective scoring on the other two. I also got to use the "new" Assault Pelta, so that's a plus for me.

What I don't like: I fee that the new Mon Mothma would work even better by giving the Nebs more survivability. Meh.


### 400 points ###

Name: Leia QuadNebs

Faction: Rebels

Commander: Leia Organa

Version: ARC01


Assault: Most Wanted

Defense: Abandoned Mining Facility

Navigation: Volatile Deposits


Pelta Assault Ship (52)

• Leia Organa (28)

• Ahsoka Tano (2)

• Engine Techs (8)

• Intensify Firepower! (6)

• Phoenix Home (3)

• Raymus Antilles (7)

= 106 Points


Nebulon-B Support Refit (51)

• Skilled First Officer (1)

• Auxiliary Shields Team (3)

• Quad Battery Turrets (5)

= 60 Points


Nebulon-B Support Refit (51)

• Skilled First Officer (1)

• Auxiliary Shields Team (3)

• Quad Battery Turrets (5)

= 60 Points


Nebulon-B Support Refit (51)

• Skilled First Officer (1)

• Auxiliary Shields Team (3)

• Quad Battery Turrets (5)

= 60 Points


Nebulon-B Support Refit (51)

• Skilled First Officer (1)

• Auxiliary Shields Team (3)

• Quad Battery Turrets (5)

= 60 Points


GR-75 Medium Transports (18)

• Parts Resupply (3)

= 21 Points


Squadrons:

• Shara Bey (17)

• Tycho Celchu (16)

= 33 Points


Total Points: 400

Monday, August 11, 2025

Battle for Endor: Listbuilding pt. 3 - Rebel Mothma Squids

 


Mon Mothma... that's a name I haven't heard since Ard put the fear of the MC30 into me. IMO, the 2.0 version of MM is pretty irrelevant. Craken offers a more consistent damage reduction across the fleet, while Agate is better when you run a decked-out MC30.

The Mommy Mothma 3.0 (the ARC01 one) does have a redeeming feature, however: she can ECM your evade tokens, which makes her interesting on both double and single evade ships. You're still limited by your evade tokens; they are not limitless, but as long as they last, she'll get to actually use her ability to enhance your evades.

While she isn't overpowered in any sense of the word, she looks like she can be a bit annoying. A properly built MSU/rogue ball featuring Mommy M can be hard to get at, let alone score many points off. She's somewhat of a soft counter to nuScreed - though not at Close - and would make the overpriced Onagers even sadder than they already are.

Note: MC30s are squids, not shrimps. Anyone can see that. And the QUARREN GUNSHIP settles this once and for all - they are literally SQUIDS THEMSELVES!!!

How I Approach Listbuilding

Before diving into more fleets for the Battle for Endor event, here’s a quick look at how I personally approach listbuilding. I’m not claiming to be the most creative or the guy who breaks the meta every month—but after ten years of flying little plastic spaceships, I have a pretty solid feel for what works and what usually doesn’t.

  1. Concept is key.
    Decide what you want your fleet to do—and how it’s going to do it. Everything else flows from that core idea.

  2. Lean into synergies.
    Commanders, objectives, upgrades—if they make your list’s strong points stronger, you’re probably on the right track.

  3. Don’t try to do everything.
    This is a 400-point game, not a “cover every base” simulator. Pick your strengths and focus there.

  4. Know your weaknesses.
    Decide how you’re going to handle them: tweak the list, develop specific tactics, or just accept some bad matchups as part of the plan. But don’t overcomplicate this step—you can’t future-proof against everything.

  5. Don’t sweat the last few points.
    Whether Bright Hope takes Jamming Field, Slicers, or Comms Net, all of them are the “correct” choice depending on how a game actually plays out. Make a call and move on (I will, of course, still fret).

  6. Bidding is optional.
    I rarely bid unless I have a very specific reason. If I can get to 400 without sacrificing the concept, I do. It's just a personal preference.

  7. Playtest.
    Armada has good and bad lists, but many “off-meta” builds can work with enough practice. Test against a wide variety of fleets—especially the ones you think will give you trouble.

  8. Embrace the last-minute panic.
    Right before the event, second-guess everything, throw the list out, and take something that “feels right” despite minimal playtesting. This is the way.

Applying the concepts

For this list, I'm doing MM + double evades (and a scatter/evade Bright Hope, almost as annoying), and some rogues to screen me and provide some bombing support against squadless or squad light. The list does have some weaknesses, and I can already see both some 134-squad and all-ship lists that could give me trouble, or fleets with bigger rogue balls, but I'm confident that even the hard matchup will be hard-pressed to milk me for very many points.

I'd like a fifth ship, but then I must either sacrifice squads (nope) or drop a MC30 to another TRC90 (fine, but that's not a double squid list anymore, so no). EST + AP on Admo is semi-redundant, but they serve complementary functions, so I like this. Admo could easily be a torpedo frigate but this makes it a lot more obvious which ship will do what.

Things I could fret over: Whether to bring Slicers or not on BH. If the flagship should have Blast Doors. Is Toryn Farr worth it here, or is Hondo more useful? Why is there no Comms Net in this list? And so forth. But those are the minor changes that won't really make or break my list, so I should start playtesting instead.

Same with the objective selection. Infested or Volatile, for example. Volatile ties me down a bit, but fits well with Ion Storm. But again, better get playtesting and tweak the little stuff later.

Final words: While I think this is a promising MM list... It's not really the kind of list I enjoy playing the most. I prefer lists with a centerpiece ship + supporting ships & squadrons. So maybe if I could jam Amity into this 😅


### 400 points ###

Name: Yo Mothma

Faction: Rebels

Commander: Mon Mothma

Version: ARC01


Assault: Ion Storm

Defense: Asteroid Tactics

Navigation: Infested Fields


MC30c Scout Frigate (69)

• Mon Mothma (27)

• Expert Shield Tech (5)

• Ordnance Experts (4)

• Reinforced Blast Doors (5) (optional)

• Assault Proton Torpedoes (4)

• Turbolaser Reroute Circuits (7)

• Foresight (10)

= 131 Points


MC30c Scout Frigate (69)

• Expert Shield Tech (5)

• Ordnance Experts (4)

• Advanced Projectors (6)

• Assault Proton Torpedoes (4)

• Turbolaser Reroute Circuits (7)

• Admonition (10)

= 105 Points


CR90 Corvette A (44)

• Turbolaser Reroute Circuits (7)

• Jaina's Light (5)

= 56 Points


GR-75 Medium Transports (18)

• Toryn Farr (7) (or Hondo)

• Jamming Field (2) (or Comms Net or Slicer Tools)

• Bright Hope (2)

= 29 Points


Squadrons:

• Shara Bey (17)

• Tycho Celchu (16)

• Lando Calrissian (24)

• Ketsu Onyo (22) (or Corran Horn for more AS)

= 79 Points


Total Points: 400

Sunday, August 10, 2025

Battle for Endor: Listbuilding pt. 2 - GAR Luminara All-ship

Before we move on to some lists with squadrons, I wanted to share the GAR equivalent of my MT all-ship list. Again, the goal is to play with the new toys, which is the HEIGHT of competitive list-building!

This one leverages Lumianara for a defensive boost and IF! for a bit of dice fixing. The new Imperator will dash in and smash face. Lumi will sweep. The Arq can spam CF and get a good amount of 6 dice attack pools even at long range. With no Vet Gunners, it CAN be swingy tho.

I like this list. It has good damage output, though not as much as the MT one, but it's more flexible and can defend better. Not 100% on the AG, but it's not entirely wrong. I'd probably chicken out and swap in something safer right before the event tho 😅

### 400 points ###

Name: Imperator Lux

Faction: Republic

Commander: Luminara Unduli

Version: ARC01


Assault: Advanced Gunnery

Defense: Contested Outpost

Navigation: Intel Sweep


Venator I (90)

• Luminara Unduli (25)

• Adi Galia (3)

• Local Fire Control (4)

• Intensify Firepower! (6)

• Flak Guns (3)

• External Racks (4)

• DBY-827 Heavy Turbolasers (3)

• Resolute (4)

= 142 Points


Venator Imperator Refit (100)

• Intel Officer (7)

• Ordnance Experts (4)

• Thermal Shields (5)

• External Racks (4)

• Expanded Launchers (8)

• Tranquility (7)

= 135 Points


Arquitens Light Cruiser (52)

• Clone Captain Silver (4)

• Clone Captain Zak (5)

• Clone Gunners (4)

= 65 Points


Pelta Transport Frigate (45)

• Clone Navigation Officer (4)

• Projection Experts (6)

• Munitions Resupply (3)

= 58 Points


Squadrons:

= 0 Points


Total Points: 400

Saturday, August 9, 2025

Battle for Endor: Listbuilding pt. 1 - CIS Mar Tuuk All-ship


I've signed up for the Battle of Endor (Online Armada on TTS) and figured I need to craft a list or three... 

Haven't been playing a lot of competitive Armada these past few years, so my list-building skills are a bit rusty, but surely, I should be able to put something together!

Endor is an ARC01 event, so one of my criteria is to try out some of the new stuff. That's a sound approach to competitive listbuilding, right? RIGHT!???

Since the Quarren Gunship looks pretty interesting, I wanted to include it. And why not use the Command Frigate as well?

I came up with the MT all ship list. It's... not perfect. It has no defense against squadrons except to get in your face and smash. Except that's easier said than done against, say, a rogue ball and supporting fast ships. On the other hand, it has plenty of firepower, four threat vectors, the ability to fight at all ranges, and just enough dice fixing to fix the worst red dice have to offer. And if one ship dies, it doesn't give up too many points.

MT could potentially go on another ship, but overall, the cigar is the right spot for him. Tikkes would be fine on the flag as well, but TRC+CF tokens are very useful on this version of PF. Speaking of PF, that's a lot of long-range pew pew for only 100 points, especially when aided by IF! Same with the Quarren... super slick at 70 points but a lot of firepower.

What do you think? Is the list viable? Potentially fun to fly? Or am I completely off target here? Drop a comment and let me know!

Next time I'll take a look at a Republic list using the new Veneator, so stay tuned for part 2.

### 400 points ###

Name: Marty McTuuk

Faction: Separatists

Commander: Mar Tuuk

Version: ARC01


Assault: Opening Salvo

Defense: Hyperspace Assault

Navigation: Solar Corona


Providence Carrier (102)

• Mar Tuuk (28)

• Thermal Shields (5)

• Intensify Firepower! (6)

= 141 Points


Recusant Light Destroyer (85)

• Tikkes (2)

• Turbolaser Reroute Circuits (7)

• Patriot Fist (6)

= 100 Points


Munificent Command Frigate (74)

• Thermal Shields (5)

• Linked Turbolaser Towers (7)

• Munitions Resupply (3)

= 89 Points


Quarren Gunship (63)

• Ordnance Experts (4)

• Disposable Capacitors (3)

= 70 Points


Squadrons:

= 0 Points


Total Points: 400

Tuesday, August 5, 2025

The Dark Lord


I made another 400/600 point list... I think that's going to be a thing going forward. 

Anyway. This one is Empire, not Rebel Sato scummy yuck! In case you didn't know... Empire is THE faction the cool kids play. Now that you DO know you have no excuses!

It's inspired by my very old VASSAL WC list that - as usual - ALMOST won the damn thing 😆 It used Cymon/Devastator (with Gunnery Team in that case) to get rid of those tokens ASAP and start MURDERING things. Between the Cymoon and Devastator (who was as yet unnerfed), the list could kill almost anything in no time, while using gozanti spam to stall (no damn pass tokens back then, kids).

This is a more casual take on the same archetype, padding it (by necessity) with Raiders. It's tight; I'd like some OE on those raiders, but whatever. We're all friends here and you brought your casual list, so we'll be fine. Don't look at me like that... I didn't bring IO or Pryce or any of that stuff... it's 100% casual!

The 600-point version does a few things: it fleshes out the existing ships, it adds a Dcaps HIE Raider-II, and it adds squads. Squads are fun and mannerly, and besides, at 600 points, you're going to melt if you run into a squad-heavy list. Overall, I'm pretty pleased with it.

If you like these lists, go petition ARC, Legacy, or whoever to reduce the cost of Raiders slightly! All the smalls were radically devalued by the pass tokens... and all they got in return was a slight boost to Evade. Make Riader-I 42, Raider-II 44. 

### 400 points ###

Name: The Dark Lord 400

Faction: Empire

Commander: Darth Vader

Version: ARC01


Assault: Advanced Gunnery

Defense: Contested Outpost

Navigation: Intel Sweep


ISD Cymoon 1 Refit (112)

• Darth Vader (28)

• Commander Beck (3)

• Sensor Team (5)

• Intensify Firepower! (6)

• Spinal Armament (9)

• XI7 Turbolasers (6)

• Devastator (10)

= 179 Points


Gladiator I (56)

• Ordnance Experts (4)

• External Racks (4)

• Demolisher (10)

= 74 Points


Raider I (44)

• External Racks (4)

= 48 Points


Raider I (44)

• External Racks (4)

= 48 Points


Gozanti Cruisers (23)

• Munitions Resupply (3)

= 26 Points


Gozanti Cruisers (23)

• Comms Net (2)

= 25 Points


Squadrons:

= 0 Points


Total Points: 400


### 600 points ### 

Name: The Dark Lord 600

Faction: Empire

Commander: Darth Vader

Version: ARC01


Assault: Advanced Gunnery

Defense: Contested Outpost

Navigation: Intel Sweep


ISD Cymoon 1 Refit (112)

• Darth Vader (28)

• Commander Beck (3)

• Sensor Team (5)

• Intensify Firepower! (6)

• Spinal Armament (9)

• XI7 Turbolasers (6)

• Devastator (10)

= 179 Points


Gladiator I (56)

• Minister Tua (2)

• Ordnance Experts (4)

• Engine Techs (8)

• External Racks (4)

• Demolisher (10)

• Electronic Countermeasures (7)

= 91 Points


Raider I (44)

• Iden Versio (6)

• Ordnance Experts (4)

• Reserve Hangar Deck (4)

• External Racks (4)

• Instigator (4)

= 66 Points


Raider I (44)

• Ordnance Experts (4)

• Reserve Hangar Deck (4)

• External Racks (4)

= 56 Points


Raider II (48)

• Weapons Battery Techs (4)

• Disposable Capacitors (3)

• Heavy Ion Emplacements (9)

= 64 Points


Gozanti Cruisers (23)

• Munitions Resupply (3)

• Reserve Hangar Deck (4)

= 30 Points


Gozanti Cruisers (23)

• Comms Net (2)

• Reserve Hangar Deck (4)

= 29 Points


Squadrons:

• Ciena Ree (17)

• Vult Skerris (18)

• "Mauler" Mithel (15)

• Valen Rudor (13)

• 2 x TIE Interceptor (22)

= 85 Points


Total Points: 600

Sato Hammerswarm

 

Here are a couple of Sato fleets, one at the standard 400 and one at 600, that should make you smile. The fleets have MC30, Hammerheads, Rogues... if you don't think this looks fun, you're a sourpuss. 

I've only played the 400-point version (during ARC01 playtesting), and it was quite a bit of fun. It's definitely NOT the best way to run Sato if you want maximum efficiency, but the fun factor is there AND the thematic factor! And bc of nuSato, it's reasonably effective even. 

Still suffers from the normal Sato problem - how do you balance ships and squads - and the HH problem - you gonna bleed points. But for a casual game with your buddy? Try it out. 

The 600-point version is just a straight expansion of the original, with an extra MC30 and more squadrons. Why include this? Well, because 600 points is amazing for casual games and I want to convince more players to try it. Plays a lot like "normal" Armada, but you can fit more stuff and have even more fun, without it taking much longer to play (things go boom quickly).

### 400-points ###

Name: Sato Hammerswarm 400

Faction: Rebels

Commander: Commander Sato

Version: ARC01


Assault: Most Wanted

Defense: Abandoned Mining Facility

Navigation: Volatile Deposits


MC30c Scout Frigate (69)

• Commander Sato (25)

• Ordnance Experts (4)

• Assault Proton Torpedoes (4)

• Spinal Armament (9)

• Foresight (10)

= 121 Points


Hammerhead Torpedo Corvette (36)

• Disposable Capacitors (3)

• Assault Proton Torpedoes (4)

• Task Force Organa (1)

= 44 Points


Hammerhead Torpedo Corvette (36)

• Disposable Capacitors (3)

• Assault Proton Torpedoes (4)

• Task Force Organa (1)

= 44 Points


Hammerhead Torpedo Corvette (36)

• Disposable Capacitors (3)

• Assault Proton Torpedoes (4)

• Task Force Organa (1)

= 44 Points


Hammerhead Torpedo Corvette (36)

• Disposable Capacitors (3)

• Assault Proton Torpedoes (4)

• Task Force Organa (1)

= 44 Points


GR-75 Medium Transports (18)

• Wedge Antilles (4)

• Jamming Field (2)

• Bright Hope (2)

= 26 Points


Squadrons:

• Han Solo (24)

• Luke Skywalker (20)

• Shara Bey (17)

• Tycho Celchu (16)

= 77 Points


Total Points: 400


### 600-points ###

Name: Sato Hammerswarm 600

Faction: Rebels

Commander: Commander Sato

Version: ARC01


Assault: Most Wanted

Defense: Abandoned Mining Facility

Navigation: Volatile Deposits


MC30c Scout Frigate (69)

• Commander Sato (25)

• Expert Shield Tech (5)

• Ordnance Experts (4)

• Assault Proton Torpedoes (4)

• Spinal Armament (9)

• Foresight (10)

= 126 Points


MC30c Scout Frigate (69)

• Walex Blissex (5)

• Ordnance Experts (4)

• Assault Proton Torpedoes (4)

• Spinal Armament (9)

• Admonition (10)

= 101 Points


Hammerhead Torpedo Corvette (36)

• Disposable Capacitors (3)

• Assault Proton Torpedoes (4)

• Task Force Organa (1)

= 44 Points


Hammerhead Torpedo Corvette (36)

• Disposable Capacitors (3)

• Assault Proton Torpedoes (4)

• Task Force Organa (1)

= 44 Points


Hammerhead Torpedo Corvette (36)

• Disposable Capacitors (3)

• Assault Proton Torpedoes (4)

• Task Force Organa (1)

= 44 Points


Hammerhead Torpedo Corvette (36)

• Disposable Capacitors (3)

• Assault Proton Torpedoes (4)

• Task Force Organa (1)

= 44 Points


GR-75 Medium Transports (18)

• Wedge Antilles (4)

• Jamming Field (2)

• Bright Hope (2)

= 26 Points


Squadrons:

• Han Solo (24)

• Luke Skywalker (20)

• Shara Bey (17)

• Tycho Celchu (16)

• Hera Syndulla (Ghost) (28)

• Ketsu Onyo (22)

• 4 x A-Wing Squadron (44)

= 171 Points


Total Points: 600

Tuesday, February 23, 2021

Listbuilding: Rebel casual 600

I have a 600 point game scheduled for tomorrow. Against the same dude, I was going to play that 1000-pointer. That's still going to happen but we learned something from the CC All-out assault: games that big need to happen during weekends 😅

We agreed on 25% squads, standard ace limit (6 in this case), and 2 flotillas. I figured I'd try the rebels for once. Came up with a couple of ideas:

Leia Nebs & Agate Starhawk. 

I've been meaning to try out Leia in 1.5 and I do own 4 Nebulons. I also own a Starhawk but I've never put it on a table outside Vassal. And that's it really. No more to it. Gotta love casual fleetbuilding 😏 

Let's look at the lists, shall we:

Thursday, January 14, 2021

Monday, January 11, 2021

Vassal WC 2021, Listbuilding

 


I've got issues with my shoulder so I'm not allowed to type and click too much. 

So instead of a massive blog post, I'm going vlog.

You were warned.

Monday, December 28, 2020

Romodi Dual Onagers

 

Being a bully, and looking good doing it

Couple of new Romodi lists today, both featuring dual Onagers. The classic Testbed-Ozzel-Cataclysm-Hondo-Vader combo. And a generic one to add pressure on the target from r2. In the bottom list, I had another version that removed Needa and MS-1 to put Rakehell on the 2nd Onager. Didn't hate it. It's possible to tweak a little on the top list to do the same, but I couldn't fit an arrangement I was 100% happy with.

THe primary difference between the lists is that the top one used Corvus & some Ints/RHD to set up a squad screen, while the Onagers do all the work. The bottom one goes squadless, making room of an Interdictor. That one is all about using the objectives, the Dictor and Romodi to set to early knockout punches.

Sunday, December 27, 2020

Basic Romodi Onager builds

 


Today I present 2 basic Romodi Onager lists, both based on pre-1.5 lists I played early in 2020. One list with an ISD and one squad-heavy with a Quasar. Both have their strengths and weaknesses. The Quasar doesn't like other Onagers, for example. And both lists doesn't fully leverage Romodi because they have so few shooting ships. But both lists can be tweaked and both lists are fairly easy to grasp and play with, and reasonably effective.

Friday, December 25, 2020

NuLeia QuadNebs

 


Semi-decent attempt at making Leia work with a bunch of combat ship, including the much-maligned Nebulon B. The idea here is that almost naked nebs, only 4 pts in upgrades each, makes for a pretty decent fire line. Aux Shields team transforms those weak side arcs into something pretty tanky (with Leia it's just 1 eng command in r1).

Leia CF + the SFO to quickly switch commands if needed, give both an extra die and a reroll. You don't joke around with 4x4 reds with rerolls & Intensify Firepower! hitting the same ship, with JL ready to double arc with TRCs. The Pelta hangs back and is the least threat, but hopefully your opponent overextends trying to get to it. And if he does, Leia isn't that great a commander anyway lol...

Which I think is maybe the big issue with this list. It could be just as good, if not better, if you took Agate and made your flagship a lot beefier.

Thursday, December 24, 2020

Agate SH2 & TRCx2

 


I hope you've had a nice X-mas eve. I certainly have. Here in Norway it's actually the 24th that the real X-mas. Christmas day isn't a thing at all. Weird, huh?

I was going to share another retro Ackbar list, but it was just too boring, so I started looking at some older stuff (well, not that old, but w8) that I tried prior to 1.5 and found this Agate Starhawk list that I've actually played - more than once. I dropped using SAdv since I knew it was going out with the trash.

The idea here is that Agate is generally awesome, the SH is pretty nice WIT Agate, and it's all about the SH1, so let's try the SH2. Rather than go 100% points fortress/max squads, I tried to leverage some TRC90s (this is pre-evade 1.5).

The original had Leading Shots, but I got little mileage out of them so switched to Ion Batteries to stay under 400...

The combination of the SH2 red flak, the title, and Toryn, makes flak awesome. The 2 A-wings delay stuff above and beyond their points. EST +  Walex + LFC + Agata means 2xBrace, 2xRedir, 2xSalvo, with redundancy and damage reduction. So. Fucking. Awesome. It's got all my fav Rebel officers. Even has room for Ezra (Ezra + Abandoned Mining is cool).

AG actually works on this, forcing everyone to take the yellow (or Infested if they haven't yet experienced the power of slugs + moving rocks). Asteroids is kind of the default yellow now, but I'd recommend AMF. The purrgil, given that 2nd player moves first + the dust fields makes for a very interesting board state. Ezra is a big boon here. But ok, Asteroids isn't a bad choice.

The main problem with this list is the TRC90s. To be useful, they have to join the fight. If they pop, that's a lot of points you have to win back. So going max squads IS, objectively better, but this is still good. Also, nuEvade will help.

Wednesday, December 23, 2020

Another Retro Ackbar


Today's list is another retro Ackbar list. It's got that classic Command Cruiser Defiance with Advanced Gunnery, an AF2 + a TRC90, and all my fav rebel officers (except Toryn). S&T as a minimal squadron screen. I don't think it will be amazing in the new meta (but would be objectively bad in the old one), but it's a kind of list that can win some games, and isn't too hard to fly. I guess the Onager would fuck up the AF2 pretty bad, but at least it can now cancel THREE dice at extreme range. For someone that's been playing since 2015 there is also a bit of nostalgia looking at it.

Tuesday, December 22, 2020

Ackbar MC75 and Duotato

 

So this list is an evolution of the Triple Potato list. That was something out of the past, whereas this is firmly in the present. Not that the MC75 doesn't have GT, as it's less likely to need it, and more likely to want to double arc and reroll (also, it's not a good sign if your flagship is in range of too many enemy ships). It's extra fun to actually roll the Armored version. Most of the time, the Ordnance Cruiser is the ship of choice, but there the big brother can work.

If you want GT on all ships, drop Lando, move Ahsoka to the flag, and add SFO to each potato. That's 399, giving u a 1 point bid 👅

Monday, December 21, 2020

Armada Fleet Builders (UPDATED)

It's 400 points exactly. Honest.

Building fleets without a builder app is HOPELESS.

Here are the THREE builders I know of (and 1 more I've never tried) that are actually maintained as of Armada 1.5


ARMADA WARLORDS 

Fleet building made easy

I maintain this builder. It's visual and easy to use, and also has some good database functions, list filtration, and the ability to look at other (public) lists. There is also a compact version of the build wo images that's perfect for mobile.

Pros:
- 100% free
- visual, easy to use
- excellent online saves
- good text export
- easy to share links to fleets
- ALWAYS up to date with new content

Cons:
- has a few quirks, like you can't swap ship models and it tends to reorder your ships when you edit/clone
- missing some code to enforce stuff like double-slot upgrades, so you have to keep track of that manually
- too many adds; fucking hate that!