Showing posts with label IRL. Show all posts
Showing posts with label IRL. Show all posts

Wednesday, October 29, 2025

SCOTTISH 'NOT A' REGIONAL CHAMPIONSHIP

When: October 25th, 2025

Where: Common Ground Games, Stirling, Scotland

Host: Steve (and his dog, whom I totally did not feed scraps at the table)

Intro

I was visiting my brother, Even (not Ewan), in Edinburgh, so driving over to Stirling wasn’t too much of a stretch. And maybe the tournament was actually the reason I visited that particular weekend. Only William Wallace knows for sure.

We got up early for some breakfast and loads of coffee. My brother complained about not having slept much, but that’s normal when you have two little rascals, so I figured he’d survive.

The trip was a breeze, sitting on the wrong side of a car going quite fast down narrow Edinburgh streets and then a stretch of highway. We narrowly survived a kelpie attack, then arrived in Stirling, where we were warmly greeted by our host, Steve, at Common Ground Games. It’s an excellent location for events such as these—no wonder they would rather do it here than try to find a spot in Edinburgh. Oh, and Steve, on top of all his other merits, has an actual coffee machine in his snack bar. I had like five or six big Americanos throughout the tournament (on top of what I drank before leaving Even’s place).

Twelve players showed up, with no last-minute drops or anyone showing up at the last minute. And all 12 players played all their games—well done, chaps—so we avoided any byes or other weirdness. I think Ian had hoped for 16, but in my book, 12 is just as good. A bit less variety to be sure, but enough players that we can all have a good time without marrying a cousin or some such.

Getting ready for the inevitable victory

The guy to the right looks a lot like my baby brother

Deep pre-game thoughts

My list

Name: Karren “Krushyall” Agate Alt 2

Faction: Rebel

Commander: Kyrsta Agate

 

Assault: Advanced Gunnery

Defense: Asteroid Tactics

Navigation: Infested Fields

 

MC80 Battle Cruiser (103)

• Kyrsta Agate (25)

• Intel Officer (7)

• Caitken and Shollan (6)

• Engine Techs (8)

• Point Defense Ion Cannons (6)

• Turbolaser Reroute Circuits (7)

• Spinal Armament (9)

• Mon Karren (6)

= 177 Points

 

CR90 Corvette A (44)

• Ezra Bridger (3)

• Cluster Bombs (5)

• Turbolaser Reroute Circuits (7)

= 59 Points

 

CR90 Corvette A (44)

• Ahsoka Tano (2)

• Cluster Bombs (5)

• Turbolaser Reroute Circuits (7)

• Tantive IV (3)

= 61 Points

 

GR-75 Medium Transports (18)

• Hondo Ohnaka (2)

• Comms Net (2)

• Bright Hope (2)

= 24 Points

 

GR-75 Medium Transports (18)

• Leia Organa (3)

• Comms Net (2)

• Quantum Storm (1)

= 24 Points

 

Squadrons:

• Shara Bey (17)

• Tycho Celchu (16)

• 2 x A-wing Squadron (22)

= 55 Points

 

Total Points: 400

List analysis

I didn’t have time to prep a completely new list properly, so I decided to go with the Liberty as a basis. I had already done a few rounds with it in the Endor 2025 TTS tournament, and it was both pretty fun and pretty effective. It had the Lib, and AF2B, and about a 100 points in squads, but the damage output was mid at best, and the squadrons, while an effective screen, didn’t do much damage either.

So I ditched the AF2 and scaled back my squadrons, allowing me to upgrade the SC to a proper BC with all the bells and whistles AND get 2 TRC90s. The first versions had XI7, not Spinals, as is customary, and no Cluster Bombs. Instead, there was some combination of Lando, Ketsu, and Gold. In the end, I settled on just A-wings for the speed/counter, combined with Cluster Bombs and slug objectives for my anti-squad component.

Regarding Spinals specifically: yes, XI7 lets you push as much, or sometimes even more, damage to the hull, especially when the defender is incentivized to use only Redirtect. But the increased damage almost makes up for it, or more than makes up for it, in other scenarios. Plus, it's useful vs Thermals at long range, which I appreciate. That’s 4 red dice with a CF and lots of dice fixing after your brace, and you cannot use any other defense tokens. You also get an enhanced backshot, which is nice if you jump over to disengage, but it's not a significant factor. It’s 3 points more, though, which IMO is the real drawback. Since I had TRC on my other ships and a few A-wings, I finally decided to give the Spinals a shot.

I also had Toryn in there, which can help a lot with counter and CR90 flak, but can also feel very constraining. I was also short on points, so I swapped her for Leia, putting her on QS and moving Honod to BH. Now, some players will say that Leia is a waste, that a good player will always get their commands right. In an ideal world, sure. But in a matter of fact, you're playing AGAINST someone that may be AT LEAST as smart as you, and then having some Leia flexibility is absolutely valuable. And Slicers too, I guess.

This also freed up enough points to take Tantive IV on a CR90, which worked out great (I even used it once to double-token the Hondo tokens onto the Liberty), and I could afford QS on the second GR-75. Makes it harder to catch and a lot easier to stay in tough the MK.

And it all came together at 400 points, which is like my biggest pet peeve in the game. I don’t want to bid. I absolutely cannot be bothered to do so, and having even a single point left over will make me very sad.

I talked a bit with Aresius, the Grand Old MK Man, and he suggested that I go with AG + the slug objectives, so despite my own preference for scoring objectives, I did so. In hindsight, this was really smart, as it allowed me freedom of movement and ensured that whatever objective was chosen would be a slug objective.

So that’s all there was to it, really. I had a semi-functional list, iterated on it, asked Aresius for advice, made a few personal changes, and that was it.

My brother ran SSD Command proto, Gozanti, and Rogue ball. He hadn’t played for 5+ years and really, really wanted to put his unused SSD on the table, so I helped him make a list.

Anyway. On to the tournament itself.

Round 1

My first round opponent was Dan. He turned out to be yet another altogether pleasant Armada player. He even bought me a coffee. I was totally going to reciprocate, but I totally forgot. So, Dan, I owe you a beverage of your choice!

List

Name: Dan

Faction: Imperial

Commander: Admiral Ozzel

 

Assault: Surprise Attack (?)

Defense: Asteroid Tactics

Navigation: Infested Fields (?)

 

ISD Cymoon 1 Refit (112)

• Commander Vanto (7)

• Intensify Firepower! (6)

• Gunnery Chief Varnillian (6)

• Linked Turbolaser Towers (7)

• XI7 Turbolasers (6)

= 144 Points

 

Raider I (44)

• Iden Versio (6)

• Ordnance Experts (4)

• Assault Proton Torpedoes (4)

= 58 Points

 

Raider I (44)

• Admiral Ozzel (20)

= 64 Points

 

Squadrons:

• Gar Saxon (20)

• Mandalorian Gauntlet Fighter (18)

• Morna Kee (27)

• 3 x VT-49 Decimator (66)

= 131 Points

 

Total Points: 397

Pre-battle assessment

Morna plus three generic Decimators bombing my ships to pieces while Gar and the Gauntlet raided my flagship? Clearly not something I could allow to happen.

Cymoon and two raiders, one lifeboat, and another flak support for the rogues. That’s only one long-ranged ship, and only three activations total, further reinforcing the impression that the squads are the primary damage dealers.

I would have taken Yularen over Vanto, but both are fine. LTT is not ideal now that it is bombard-restricted; I would have gone with DTT. DTT + IF! should be enough dice fixing. Alternatively, QBT could work here with Ozzel providing speed control. That said, not 100% convinced the Cymoon is the correct ship for the job: IF! doesn’t do a whole lot for 1 ISD and 2 Raiders.

Those are relatively minor points, however. The core of this fleet is the rogue squadrons. I think I’ve mentioned that like three times already? lol

Game

Dan had the bid and opted to go second. I’m guessing he didn’t fancy playing my objectives, which were likely to contain exogorths, and he didn’t really have the squad command values to move his rogues out of harm’s way.

I chose his Asteroid Tactics bc then at least I know the obstacles won’t be moving around, and I was hoping to use Ezra shennanigans against said rogues.

We set up facing into the board, with me centrally placed and Dan to one side. His lifeboat is to the far right in the corner, and all my stuff is going for the core of his fleet. This will become important later, as I’ve got nothing with which to kill the lifeboat.

My squadrons do a decent amount of damage to his squadrons, especially Shara, but even the generics deliver. I also manage to use Ezra to push an exogrth into the middle of his still-pinned squadron ball, doing quite a bit of damage. More importantly, I’m able to keep his squads away from my ships for the first 4 turns.

His Iden raider is forced to cut and run or face the full might of the Liberty. It doesn’t quite make it out. Then the ISD goes down to the concentrated fire of Liberty and 2 TRC90s. It’s quite brutal.

I can’t catch his flagship as it rushes for safety, but that’s fine. He ALMOST bags one of the  CR90s using Morna and two surviving generics, but my Cluster Bombs blow up one of them, and the ship limps to the edge of the board with 1 hull left…

Result

He killed all my squads for 55, I killed his Cymoon, Iden-Raider, all squads (except Morna and a Decimator) for 284. A 9-2 to me; an excellent start to the tournament!

The scoreboard says 282, probably a miscalculation on our part, maybe we counted the Decimators as 21 each or something.

Post-battle assessment

Happy with this one, both at the time and in hindsight. For a 10-1, I would need to table Dan, which was unlikely to happen since he had a dedicated speed-4 lifeboat. Maybe if I had been much more aggressive with the Liberty, me being 1st player and all. BUT I think that would have ended up ruining my counter-squadron game and caused me no end of harm instead.

Lunch

We had some lunch. It was a burger, and it was filling. I had a can of Coke and some salt-and-vinegar chips (you Brits have strange taste in chips, that one is tolerable). We talked a bit while we ate (mostly about games —can you believe it?) and I got some custom cards from Chris, which was very nice of him.

Chris on the right, dealing custom cards at the table

Talking about ultimate victory, no doubt

Eager to get back at it

Round 2

With 9 TP after r1, I was on table 2, paired with Ian “Gailarius” and his swarm of Angry Nebulons. If you’re active online, you probably already know Ian. He’s a prolific organizer of TTS tournaments. He’s a skilled player – and another pleasant fellow. Why is the Armada community so overburdened with friendly people?

BUT Ian had just tabled my brother’s SSD list, so pleasant fellow or not, vengeance was called for!

List

Name: Gilarius

Faction: Rebel

Commander: Leia Organa

 

Assault: ???

Defense: ???

Navigation: ???

 

CR90 Corvette A (44)

• Leia Organa (28)

• Ahsoka Tano (2)

• Jaina’s Light (5)

= 79 Points

 

Pelta Assault Ship [ARC] (52)

• Ray Antilles (7)

• Auxiliary Shields Team (3)

• Intensify Firepower! (6)

= 68 Points

 

Nebulon-B Support Refit (51)

• Skilled First Officer (1)

• Auxiliary Shields Team (3)

= 55 Points

 

Nebulon-B Support Refit (51)

• Skilled First Officer (1)

• Auxiliary Shields Team (3)

= 55 Points

 

Nebulon-B Support Refit (51)

• Skilled First Officer (1)

• Auxiliary Shields Team (3)

= 55 Points

 

Nebulon-B Support Refit (51)

• Skilled First Officer (1)

• Auxiliary Shields Team (3)

= 55 Points

 

Squadrons:

• Shara Bey (17)

• Tycho Celchu (16)

= 33 Points

 

Total Points: 400

Pre-battle assessment

I love me some Leia Nebs, especially ARC Leia Nebulons. The option to use a token while still spamming CF or Nav makes the archetype (can you call it an archetype when there are like 2 people in the world playing it?) a LOT more flexible.

Ian had put a new spin on his list, putting Leia on a CR90 (not quite a lifeboat, but close) and splitting the IF! Pelta into a separate platform. Exciting change indeed. Might have to try it myself.

Anyway. The Nebs had done really well against an SSD. But could they also catch an ET Liberty and an assortment of fast smalls?

Game

We were both at 400, so rolled off. Ian won and chose to go 1st, citing an unwillingness to let the Liberty go first. I’m not convinced that was necessarily a good idea. Sure, it meant that, well, the Liberty didn’t get to go first, but it also meant I got a pass token and he couldn’t really leverage his six activations. There probably isn’t a correct answer to this: 1st or 2nd, both come with their own complications in this matchup.

He chose my Infested Fields. Most go for Asteroid Tactics, but IMO each has its pros and cons. AT certainly shouldn’t be an auto-pick. AT gives complete placement control of obstacles, slugs, freebie defense tokens (always lovely with Agate), and the ability to ignore asteroid overlaps. IF gives some obstacle movement and +15 points for the 2nd player.

Anyway, we had 7 drops each, so I got the final placement with the Liberty. You can see from the setup that I’m not going to take on his entire fleet with it, but instead try to stretch him out while threatening his flank with CR90s.

Things work out as planned. Or even better than planned, actually. Firstly, he uses his CR90 to pick up a token, keeping it out of the majority of the game. The Pelta is speed 2, so it gets a delayed entry. But he also splits his Nebulons, running them into the mass of obstacles and spending way too many shots to kill a 24-point Bright Hope.

Two of his Nebs are out of position. Then the two that matter get deleted by the Liberty. The Pelta tries to get away, slipping out of the Liberty’s front, but eating the side, plus two TRC90s and some squads. It does not make it.

We only make it to round 5, during which Ezra gets deleted by a combination of fire from a Neb and Leia. BH is also gone after having tanked an obscene amount of shots.

Result

I got 55x2+68+45=223 for bagging two Nebs, the Pelta, and picking up 3 tokens. Ian got 24 for BH, 59 for Ezra, and 2 tokens for 113, translated to a 7-4 to me.

Post-battle assessment

Pretty happy with the result, actually. Ian was a cunning opponent, but I think he made a mistake by sending his Leia to pick a token and by sending one Neb in particular on a wild goose chase. I also made a mistake by not disengaging Ezra sooner. I should not have tried to soften up Leia when I already knew we could not possibly make it to round 6. Not losing Ezra would have given me an 8-3. If we had the time to play r6, Leia would have died, but Ian was also aware of the time, and I think he’d have moved her away if he knew there would be a 6th round.

In other news, my brother secured a win against Dan, my round 1 opponent. Two Sørgjerds in two rounds. Rough.

Round 3

With 16 TP, I was now in second place, but still a ways after Rhys, who had gone 10 and 10, which is impressive, even for a Hyena bomber swarm. According to rumors, Rhys was an outstanding player, and his scores reflected that to be sure. So, an excellent player, rocking a squad-heavy list against my 4 A-wings… It was going to be an interesting challenge.

List

Name: Rhys

Faction: Separatist

Commander: Admiral Trench

 

Assault: Precision Strike

Defense: Fighter Ambush

Navigation: Superior Positions

 

Recusant Support Destroyer (90)

• Rune Haako (4)

• Flight Controllers (6)

• Boosted Comms (4)

• Expanded Hangar Bay (5)

• Patriot Fist (6)

= 115 Points

 

Hardcell Transport (47)

• Admiral Trench (32)

• Tikkes (2)

• Expert Shield Tech (5)

• Auxiliary Shields Team (3)

• Bomber Command Center (8)

• Foreman’s Labor (5)

= 102 Points

 

Gozanti Cruisers (24)

• San Hill (3)

= 27 Points

 

Gozanti Cruisers (24)

= 24 Points

 

Squadrons:

• Jango Fett (22)

• 5 x Hyena Droid Bomber Squadron (55)

• 6 x Vulture Droid Fighter Squadron (48)

= 125 Points

 

Total Points: 393

Pre-battle assessment

I love me some generic squadrons, and I love me some double-dice bombers with a bit of speed, which is basically what this list is all about. And it uses Trench. And that HC transport is both impressive and a scary amount of points for a small. What an absolutely awe-inspiring list.

Some nit-picking: Would having “only” five Hyenas be enough, seeing as they were all generics? If used well, sure. And they do have Jango there as well, so that’s six bombers. Fine. I would probably have put TF-99 on the other Gozanti, put TRC on OF, or something along those lines, but the large bid is probably there for a reason. It’s just that I don’t bother bidding anymore.

Game

Rhys had the bid. We talked about his options and prospects. He was afraid of giving me 1st not only bc of the Liberty itself, but because he had Fighter Ambush. He felt that he would give away his deployment advantage, and that was a no-go.

His points were all valid (and I would have picked Fighter Ambush over PS and SP), but to be honest, I think he was overthinking it. He could still have deployed with the ability to turn both ways and placed his squadrons in advantageous positions. For my Liberty to get to his ships and table him, I would need to eat 5 Hyenas (and Jango) as my A-wings struggled with his Vultures. Not only might he destroy my Lib, he’d score objective points along the way.

Instead, he picked 1st player for himself and my Asteroid Tactics. He did briefly consider AG, hoping to bag the Liberty and get +103 for it, for a total of 280. But he decided against it, and that was, I believe, the right call. IF was completely out of the question.

We set up as shown in the pic, with my transports going left, and PF setting down last. So you can see the plan here already: to circle my rocks, then engage late—round 4, more likely than not. My setup would allow me to stall with the flotillas and completely disengage to take the 6-5 if I wanted to.

Instead, we wheeled around for the better part of 4 rounds, looking for an opening or advantage. Very much a thinking man’s game. More fun than you’d think. Eventually, Rhys decided to engage, but he had been a little too cautious, and he could only put 3 Hyenas on my Liberty, not nearly enough to be meaningful, and not much else in round 4.

(There was oc a slug sticking out of the rightmost debris field, making placement tricky, both before and after this image.)

Tycho then held up some of his bombers, while Shara took care of the rest. The generic A-wings are hiding behind the Lib, in range of a flotilla for later activation. Sending them in too early just gets them dead.

Over the course of the final 2 rounds, he took out Shara (did OK counter damage, but nothing like the first game). Tycho, however, just refused to die, even when Jango came knocking. Eventually, he was at 1 hp with no tokens, but was STILL holding the line. Between A-wing attacks, counter, flak, and a bit of exo, ALL CIS squads were wiped, except Daddy J, who limped away with a few hull left. To add insult to injury: one of my GENERIC A-wings survived lol.

I lost both CR90 to bombing, PF, and eventually, his backline smalls. But they did enough damage to PF that my Liberty could wipe it off the table with an, admittedly quite good (but not that amazing given my dice tech) roll (and ram) in round 6. I also got to use both Cluster Bombs, doing 4 and 3 damage to Hyenas respectively. Amazing!

Result

I bagged his PF and all his squads except Jango. He killed both my CR90s, Shar, Tychco, and an A-wing. 218 to 164, 6-5 to me. Not great, but could be a lot worse. For example, a slightly worse final dice roll in round 6 would have flipped that to 6-5 for Rhys.

Post-battle assessment

I did some things right, some things wrong, and got a little bit lucky at the end there, both with Tycho and with my final MK shot. Overall, it went OK, considering the opposition. Rhys was clearly a skilled player who knew what he was doing and had a plan.

But IMO he was a bit too careful. I can kind of understand why he took it slow, given his 4-point lead over me, but it rarely pays to be too cautious as 1st player. He was looking for an opening, to be sure, but the opening he got was so tiny as to make the rest of the squad fight something of a tar-pit for him.

Conversely, I had some catching up to do, point-wise, but I could not be aggressive as 2nd player against that ball of Hyenas. I had to keep my squads back to make them last; I couldn’t expose either CR90s or transports, or they would have popped.

In hindsight, I wonder if I should have cut upward with Ezra (red CR90) to push an exogroth and allow the Liberty to move forward more aggressively. Maybe, on a perfect day, I could have gotten both PF and the flagship? Probably not, as he could leverage 1st player to evade.

In other news, my brother got tabled again, but this time it was close: he lacked ONE damage to table his opponent before he got tabled himself. Funny how a single damage can sometimes swing the score so hugely!

Round 4

I was now at 22 points, with Rhys sitting at 25. 

My final opponent was Daniel “Smizzy”. Another opportunity for revenge! Smizzy had beaten my Vader list pretty convincingly in the Endor 2025 POD phase, with a very similar list. Now I would crush him IRL, or more likely, die trying!

List

Name: Smizzy

Faction: Rebel

Commander: General Dodonna

 

Assault: ???

Defense: ???

Navigation: ???

 

Assault Frigate Mk2 B (72)

• General Dodonna (20)

• Ray Antilles (7)

• Flight Controllers (6)

• Expanded Hangar Bay (5)

• Electronic Countermeasures (7)

• XX-9 Turbolasers (2)

= 119 Points

 

CR90 Corvette B (39)

• SW-7 Ion Batteries (5)

• Dodonna’s Pride (4)

= 48 Points

 

Hammerhead Torpedo Corvette (36)

• External Racks (4)

• Garel’s Honor (4)

= 44 Points

 

GR-75 Medium Transports (18)

• Ahsoka Tano (2)

• Comms Net (2)

= 22 Points

 

GR-75 Medium Transports (18)

• Bomber Command Center (8)

• Bright Hope (2)

= 28 Points

 

Squadrons:

• Luke Skywalker (20)

• Lando Calrissian (24)

• Shara Bey (17)

• Tycho Celchu (16)

• Gold Squadron (12)

• Green Squadron (12)

• 2 x Scurrg H-6 Bomber (32)

= 133 Points

 

Total Points: 394

Pre-battle assessment

I knew from the online game we had that Smizzy knows his Armada and his Dodonna bombers in particular. But I felt kind of confident: I knew what he was capable of, I knew something of how his list would play, and my own list was a LOT more suited to dealing with him than my Vader list.

Game

Daniel had the bid and chose to go 1st. He, too, said he didn’t like the thought of the Liberty going first.

He chose Asteroid Tactics, citing it as the lesser of two evils compared to Infested Fields. I’m not entirely sure that’s always the case. People are way too quick to pick AT over IF. But I already covered that stuff in my game 2 analysis, so let’s move forward.

Daniel was rather cautious, I would say. Surprisingly so, really. Having picked 1st player, and having a real shot at a top spot if he got a good score, I kind of expected him to attempt to force a decisive engagement.

The setup was as shown in the picture. You can see another swirl developing, with Daniel going down and me through the center, both rotating clockwise.

I clumped up in the middle, partially to create distance and delay, partially because I have a kind of a plan (maximum slug coverage, plus an inside turn on the Liberty, if needed).

I don’t know what Daniel’s plan was here. Luke, Lando, and the Scurrgs are hanging back with the flotillas and the CR90B, ready to do what? Tangle with my entire fleet while the potato and HH do nothing? They can’t go into the middle, or exogorths will happen. So if I don’t come to them, they are basically out of the battle.

Meanwhile, the A-wings and the primary carrier are being super cautious, with Gold in a weird middle position. For a bomber-centric fleet that wants to win big, this isn’t a great approach. My guess is that it wasn’t planned this way; it just happened. Many games, especially late in the day, end up like this.

Eventually, there are two fights going on: the top and the bottom. The top one looks like some good bomber fun, but actually ends with Scurrgs forced to dogfight (and eventually grit-running away) and Luke and Lando going down.

The bottom fight is the potato trying to stay out of Liberty medium range by ramming the HH, the Lib killing the HH, and then very nearly killing the potato with a laughably good roll at the end of round 6. The AF is left at 1 hull (after MK ram), but that’s far, far less than is reasonable, even for a medium-range shot with MK.

Ahsoka takes out the CR90B, and all sorts of hilarity happen on the squadron front near the end of the game: Shara gets 1-shot by Cluster Bombs, an exogorth eats Green Squadron, and Lando is cut to pieces by flak.

Result

He got my squads for 55, I got his HH, CR90B, Luke, Lando, Shara, and Green Squadron for 153. Another 7-4 for me. Yes, I technically came very close to tabling Daniel, but that was a fluke and would not be representative of the game.

Post-battle assessment

Like I stated, I was a little bit disappointed when he didn’t want to come and fight. As the 2nd player, with a light squad screen, I can’t be too aggressive vs max squads, so a lot depends on how the 1st player wants to approach the game (same happened in game 3, really). And indeed, I think it was his caution that effectively split his fleet and kept him from ever really coming close to destroying any of my ships.

In hindsight, I might have maneuvered my Liberty more aggressively, gotten shots at the AF sooner, and maybe gotten the table for real (no flukes), but I was always expecting the squadrons to come down and play, so maybe I was a bit too cautious myself!

In other news, my brother tabled his last opponent, so he went 2-2 (and only barely lost another game), so he was super happy, not having played Aramda since before the Clone Wars.

ARC impact

I went no ARC, but I saw the odd ARC card here and there. One combat Dictor. With a Quarren Prototype being the only new ship I noticed. Ian got a 4-point rebate on his Assault Pelta. Daniel had ARC Luke, but he did nothing but take damage and die, so I can’t comment on the usefulness of that card. I suppose Rhys could have taken the Command Muni instead of the Transport HC, but that would have been a very different list, much less able to maneuver. Overall, the ARC changes had a negligible impact on this tournament.

Summary & Conclusion

I went 4-0 and placed second with 29 TPO. That’s better than expected, to be sure. I haven’t played an IRL tournament since the one in Denmark 3 years ago, so I'm kind of rusty. I’ve gotten 6 games in online with Vassal and TTS, but only 3 with a Liberty (and not this Liberty list), so I wouldn’t call myself well-prepared. On the flip side, I’ve been playing this game since 2015, so I suppose I have a good “feel” for it that doesn’t go away. I would also say that my dice were pretty agreeable. Yes, I have the dice fixing, but my ship shots were pretty good overall, even when that is factored in. Squadrons were pretty mid on the offensive, but between then and the space slugs, I got a LOT of mileage out of my squadron's screen.

The Champ, proving that absent Ani, Trench is the GOAT

Some theorycrafting: Rhys got 31 and a lot better MoV than me, so to win, I would have needed 32 points or more. I could have gotten 1 more from Ian, I think, but beyond that, it would have required me to play better and smarter. Basically, I would have had to table either Rhys himself or Daniel.

Final scores

All in all, the 4-0 and second place felt representative of what I accomplished throughout the day. I had a lot of fun with the Liberty, and the whole list really worked very well, even the Cluster Bombs! I missed having Toryn occasionally, but at other times it was probably better I didn’t have her, bc you tend to cluster your squads when you do, and that’s not always optimal. The pure A-wing screen was terrific—the speed, the counter, just so much flexibility for 55 points. At no time did I miss a Lando, a Ketsu, or Gold Squadron. Spinals worked pretty great; can’t say I ever missed XI7 in these games, and against Ian, they were a godsend. But are they worth +3 points over XI7? That’s the million-dollar question. And to be honest, I’m not entirely sure.

Thanks to Ian for making this thing happen, to Steve for being an excellent host, and to all my opponents and other players.

Until we meet again in Poland!

Monday, September 15, 2025

Off to the Scottish Championship!

 

Clearly NOT Photoshopped

Come the second-to-last weekend of October, I’ll be packing my bags for Scotland. My brother lives in Edinburgh, so I’ll fly over, visit him and his family, and then we’ll both drive to Stirling on Saturday, October 25th, to take part in the Armada Scottish Championship at Common Ground Games.

I haven’t settled on a fleet yet — there are too many tempting choices! Empire is my first love, but I’ve also got Rebel and CIS ideas bouncing around. (GAR… not so much.) Ideally, I’ll nail something down, use this event as a test run, and then refine it for the European Championships in Gdańsk this November.

The event itself looks great:

  • Date: Saturday, October 25

  • Location: Common Ground Games, 40 Cowane Street, FK8 1JR Stirling, UK

  • Format: 4 rounds, 135 minutes each — no cut, just a full day of big-ship action

  • Schedule:

    • 09:30 – Round 1

    • 11:45 – Lunch

    • 12:15 – Round 2

    • 15:45 – Round 3

    • 18:00 – Short break

    • 18:15 – Round 4

    • 20:45 – Prizes & announcements

    • 21:00 – Home time!

  • Cost: £30 (includes made-to-order lunch and swag)

  • Ruleset: Armada Ruleset Collective

  • Event: https://fb.me/e/5pz62Rvze

  • Registration: Longshanks link

A glorious day of pushing big ships around, indeed. Maybe some of you will be attending?

I’m looking forward to it. Stirling here we come!

Sunday, November 27, 2022

AAR Open World Qualifier 2022 Copenhagen

 

SSD&Onager vs 2xOnager - how cool is that!?

I went to the Open World Qualifier in Copenhagen (or just outside the city, in Taastrup) in November. It's the same place I won Nordics FIVE years ago (2017). It was a surprise when this event popped up on Facebook but a welcome one, especially since I couldn't go to Poland the week before. A lot of the same guys are still playing down there, so I couldn't miss the opportunity to meet up. Not when the last time we met was back in 2018 (Nordics Stockholm, which was the last time I played an IRL Armada tourney thanks to f-ing COVID). My regular Armada buddy from Trondheim also made it, as did Rolf from Østersund. 

I went down, and had a great time on Saturday, going 2/2, getting knocked out, going 3/0, and winning the side event on Sunday.

This was my list for Saturday:

I wanted to run the Liberty in honor of Alessandro/Aresius, but wanted to put my own spin on it, so I experimented a bit and settled on the AF + Heraball. And before you say that's not very competitive, I must say that the AF overperformed 4 out of 4 games, and the squads did quite well in 3 of 4 games. My losing 2 games came mostly down to a lack of experience with the Liberty and a general lack of playtime.

Name: ZZ Games OWQ22 - Bjørn B. Sørgjerd
Faction: Rebel
Commander: Kyrsta Agate

Assault: Advanced Gunnery
Defense: Asteroid Tactics
Navigation: Infested Fields

MC80 Star Cruiser (96)
• Kyrsta Agate (20)
• Expert Shield Tech (5)
• Caitken and Shollan (6)
• Engine Techs (8)
• SW-7 Ion Batteries (5)
• Spinal Armament (9)
• XI7 Turbolasers (6)
• Mon Karren (6)
= 161 Points

Assault Frigate Mk2 B (72)
• Boosted Comms (4)
• Electronic Countermeasures (7)
• Linked Turbolaser Towers (7)
= 90 Points

GR-75 Medium Transports (18)
• Toryn Farr (7)
• Bright Hope (2)
= 27 Points

GR-75 Medium Transports (18)
• Ahsoka Tano (2)
• Comms Net (2)
= 22 Points

Squadrons:
• Hera Syndulla (X-wing) (23)
• Biggs Darklighter (19)
• Jan Ors (19)
• 3 x X-wing Squadron (39)
= 100 Points

Total Points: 400

1st game: 7-4 win vs PF TF w/4Hardcells. He had 5 raid sources which caused a lot of stress. AF and squad did the work, Lib did OKish but was poorly handled.

2nd game: 6-5 vs Agate AF2A/Foreskin and the usual rogues. AF and squads overperformed and Lib did well in screening Foresight out of the fight. BUT instead of turning to kill Agate AF, I decided to chase down Foresight for the kill. Which I got, but my AF died, and his did not. Very bad decision in an otherwise good game.

3rd game: 3-8 loss vs Prov/PF/Muni/HC Mar Tuuk. Fatigue-induced brainfart caused 5 damage (all the shlds) off my Lib and let his PF live for too long. So Lib basically had to run after that. Got his PF and HC, and it looked good until turn 6 when his dice caught fire and burned everything down. But it wasn't the dice but the poor Liberty play that cost me this game.

4th game: 4-7 loss vs Ozzel Duonager. Hard to attack 2 Onagers with Liberty, but I tried to trade my AF for his flag, but it survived on 2 hull on turn 6, which was sad. I also did poorly with the squads vs his screen.

All in all, I'm pleased with the way my list worked and how I flew, except that some mistakes were made and dice happened 😅😅

My friend (Craken MSU and rogues) made the cut after a played dropped, so that was super cool. While he played 3 rounds Swiss top 8 on Sunday, I played the side event using this Duonager fleet. Not too creative but ET Onagers operating in pairs... with Maaredon as a finisher. Quite killy.

Name: ZZ Games OWQ22 - Bjørn B. Sørgjerd
Faction: Imperial
Commander: General Romodi

Assault: Surprise Attack
Defense: Asteroid Tactics
Navigation: Infested Fields

Onager Testbed (96)
• General Romodi (20)
• Minister Tua (2)
• Ordnance Experts (4)
• Veteran Gunners (5)
• Engine Techs (8)
• Orbital Bombardment Particle Cannons (5)
• Electronic Countermeasures (7)
= 147 Points

Onager Testbed (96)
• Admiral Ozzel (2)
• Ordnance Experts (4)
• Veteran Gunners (5)
• Engine Techs (8)
• Orbital Bombardment Particle Cannons (5)
• Cataclysm (5)
= 125 Points

Gozanti Cruisers (23)
• Hondo Ohnaka (2)
• Comms Net (2)
= 27 Points

Gozanti Cruisers (23)
• Darth Vader (1)
• Comms Net (2)
= 26 Points

Squadrons:
• Maarek Stele (21)
• Colonel Jendon (20)
• Ciena Ree (17)
• Tel Trevura (17)
= 75 Points

Total Points: 400

1st game: 8-3 vs Assault SSD/Goz. Traded my Ozzel Onager for the table.

2nd game: 8-3 vs Rieekan TRC90s and rogues. He didn't want to play the slug objectives, so went for Surprise attack, but he didn't have Hondo... so I started with mega-dice and just blew Rieekan up in round 1. So despite a potentially bad matchup, I ended up trading my flag for the table.

3rd game: 10-1 vs Piett Onager/Dictor objective play combo. We played his Ambadoned Mining, and I managed to trick him into thinking I'd go for some mining at setup. Which I did not. Instead, my 2 Onagers killed his one Onager, then cut down the rest of his fleet. He had a raider limp away at 1 hull, so no table...

And that's it really. Sooo much fun playing Armada for 2 whole days. Hope I get to do it again!

Tuesday, May 7, 2019

X-wing: Trondheim HST, Top 8 Cut

Proton torpedoes 4EVER!

On to Sunday and the top 8 cut.

My first opponent of the day was Eirik Munthe, another Norwegian (but not a local). He was running a list I've not seen before. Guri with AS + AB & Outmaneuver... could be real problem for me. The Firespray is tough and hits hard, even when it's not Boba. Koshka can get rerolls too, if enemy is stressed. Fortunately I was running Cassian + Leia, so that should not be my biggest concern. Qi-ra I've used before, and she's quite a good little card. Trick shot + Cargo Chute... could be a problem, but I was counting on my Cassian to coordinate my X-wings out of trouble. Seevor is such an annoying little git. In this iteration with Juke. I wasn't sold initially, but after the match Eirik explained his reasoning, and with the Juke+Evade and the synergy with PS-3 Firespray he might actually have a good little combo there.

Anyway, we were both at 199. So we rolled the dice and... I got the choice, so I made Guri first player. We maneuvered a little bit, Guri got mauled, Seevor got hurt a little bit, then popped. We fenced a little more, then Guri went down, and the rest of the game was me chasing down the Firespray which went down right on time. I took damage in return on all my ships, but I was always able to keep moving and R2ing, with Cass shedding stress and coordinating my X-wings out of trouble.

Would probably have been much harder if I was 1st, but Wedge is still I6, and Luke's Instinctive Aim would maybe have mattered. But yeah, should have just kept my 197 list and not added IA. This wasn't the first time in this tourney that just a 3 point bid would have helped me.

Eirik's NM List (199)
Koshka Frost — Firespray-class Patrol Craft 71
Trick Shot 2
Qi’ra 2
Rigged Cargo Chute 4
Ship Total: 79
Half Points: 40 Threshold: 5
 
Guri — StarViper-class Attack Platform 63
Outmaneuver 6
Advanced Sensors 10
Afterburners 6
Ship Total: 85
Half Points: 43 Threshold: 3
 
Captain Seevor — Mining Guild TIE Fighter 30
Juke 5
Ship Total: 35
Half Points: 18 Threshold: 2

Next game was against Rolf, who beat me in the Swiss. A quick analysis of that game told me that, even had Luke NOT landed on that rock, it might have won - or not. My first impression was that if Luke had gotten that r1 shot on Maul, everything would be fine. But that was just wishful thinking.

I was really lucky with Cassian blocking Maul several times, and Maul only really got 2 shots in the game - that tractor shot + 1 on Cassian in the same round. The rest of the time he was bumping or out of arc. If Maul had gotten more shots off... I would have been wiped out. In theory, I could have claimed a win in the last round out our Swiss game... but there was a MUCH greater chance of Rolf turning it into a BIG WIN. I was actually kind of lucky.

So what to do? Popping droids takes time. It's easy with my list, but it takes time. And during that time I'm probably eating return fire from everyone. And after the initial engagement I'm left with maybe less points that my opponent - half point Luke is worth almost 2 droids...

So I decided to go for Maul this time. Two double-mod torpedoes. 8 double mod reds vs ONE GREEN DIE. So even with Grievous, I expected to put at least 1 crit into him. Then I'd flip around and finish him off. It went down quite nicely. Luke got a bit lucky - he got tractored again, this time in open space mind you, but lived through the hail of enemy fire. Fortunately Rolf had moved 1 calc from his unique droid to Maul, meaning it could not fire energy-shells. That probably saved young Skywalker.

Next round Wedge popped a droid, Luke took a flip and put a torpedo into Maul's ass as a thank you for the tractoring. Grievous was active again and saved Maul - until Cassian shot him in the face. Wedge left the table to the remaining droids, but I had a clear advantage: only 2 Vultures + the Bubble remained. I took out 1 droid, then the other. The Bubble was no match for the Cassian + Luke combo.

Rolf's NM list (199)
Feethan Ottraw Autopilot — Belbullab-22 Starfighter 37
Kraken 10
Ship Total: 47
Half Points: 24 Threshold: 3
 
DFS-311 — Vulture-class Droid Fighter 24
Energy-Shell Charges 4
Ship Total: 28
Half Points: 14 Threshold: 2
 
Trade Federation Drone — Vulture-class Droid Fighter 20
Energy-Shell Charges 4
Ship Total: 24
Half Points: 12 Threshold: 2
 
Trade Federation Drone — Vulture-class Droid Fighter 20
Energy-Shell Charges 4
Grappling Struts 3
Ship Total: 27
Half Points: 14 Threshold: 2
 
Darth Maul — Sith Infiltrator 65
Hate 3
Tractor Beam 2
General Grievous 3
Ship Total: 73
Half Points: 37 Threshold: 5
 
In the final match I met Arild, one of our local players, and the reigning champ. He's a really good player. I had met this exact list the week before in a small local tourney, and he had walked all over me. I wasn't running exactly the same list, as my other list had Thane, not Luke, and some other upgrades, but it was 90% the same matchup.

Now, I was hoping NOT to meet Arild AT ALL. Because I knew I was in massive trouble. This time around he even had the bid (I was at 195 last we met). But honestly, I was slightly surprised to see he hadn't taken out Hate from Vader, or maybe even FCS. I mean, both are really good, but a slightly higher bid would have made sense. So I didn't think my 197 or 199 would matter. But turns out it did.

After the game (and before) we had some discussions about bid and first player. We don't really agree, but I think that if I had the bid (I would oc give init to Arild) the game would have played out quite differently. And I'm not at all sure it would be to my advantage.

I feel that Arild was overly aggressive and careless with his Fel, just because I was first player. That gave me an opportunity to try to focus him down, before the rest of the Empire squad could even join the fight. And Arild played right into that plan. He just managed to do a lot more damage to Luke and Wedge before he died than I had counted on. Partly because he played well and I made some not so good calls, and partly dice. But if Fel was 1st player, he would have been much more careful, and played an important role in the end game.

But Ok, my plan kind of worked. I got Fel out before the other Imps even mattered, but I had taken too much damage, and could not come back into the fight. I got Gideon, who I think was overly reckless. He just ran over a rock and got PS-killed by Luke for no reason at all really. But then Vader got Luke (my greens were still all blank), and thanks to initiative (here it really mattered) Vader avoided a torpedo shot from Wedge, who had come around after regenerating.

I tried very had and put damage on both Vader and Gideon, but both Cassain and Wedge were too hurt by now. Arild kept rolling evades, and both Vader and that damn Countdown are hard enough to kill on approach, let alone in the endgame. They just never die.

But apart from one slightly bad move and wildly unfair green dice, I can only be pleased with the result. I had a plan, it worked. It was always a high risk plan, and unfortunately I paid way more than could be expected to pop Fel. But pop him I did. And the middle-to-end game was pretty sharp, I feel, I just couldn't quite make it uphill.

And of course losing to Arild, who is such a strong player... there is nothing to feel down about. I think the better player won, and that even with more average dice between us he'd have come out on top. But he would have had to try a bit harder, and be more diligent in the end game. Also, this result, 2 dead ships and 2 with damage on, was WAY better than last time, when all I did was kill Gideon for 30 points...

Arild's NM list (198)
Darth Vader — TIE Advanced x1 65
Hate 3
Fire-Control System 2
Ship Total: 70
Half Points: 35 Threshold: 3
 
Soontir Fel — TIE Interceptor 52
Predator 2
Ship Total: 54
Half Points: 27 Threshold: 2
 
“Countdown” — TIE/sk Striker 44
Ship Total: 44
Half Points: 22 Threshold: 2
 
Gideon Hask — TIE/ln Fighter 30
Ship Total: 30
Half Points: 15 Threshold: 2

The final was streamed, and will be out on YouTube eventually. So you can watch me get beaten. The same goes for my loss in the Swiss. None of my WINS were recorded? Coincidence or foul conspiracy?

Also, overall I think adding Heightened Perception wasn't really worth it. But that's mostly benefit of hindsight. I did not expect to see so many 5s and 6s with such low bids. 198? 199? I'm sure if I had sat on 197, everyone else would be like 196 or 199 :P

X-wing: Trondheim HST, Swiss (5 rounds)

No regrets. Except that thing with Luke and the tractor beam... and the dumb 3-ahead with Wedge in the final round of the same game.

First match of the Swiss was against Tobias Hjalmarsson. He was running a Rebel 4-ship list, not unlike one I had considered, but eventually rejected bc A) I find Arvel to be too matchup dependent and B) haven't flown B-wings enough. It's nevertheless a strong list. Four ships, lots to eat through.

I got to be 2nd player, but I don't think it helped that much. Got a good opening, and put two torpedoes into Braylen, taking him to 1 hull. Wedge got hit hard in return, but survived. Next round Wedge ran and regenerated, while Luke PS-killed Braylen. Arvel tried to block Wedge, but he got outsmarted. I lost my U-wing and so did he. Leaving me with Wedge+Luke and him with Luke+Arvel. When game was called he was down to just Arvel and me just Luke, so win me, but not a great MoV. 1-0

Tobias' NM list (200)
Luke Skywalker — T-65 X-Wing 62
R2 Astromech 4
Servomotor S-Foils 0
Ship Total: 66
Half Points: 33 Threshold: 3
 
Braylen Stramm — A/SF-01 B-Wing 47
Ship Total: 47
Half Points: 24 Threshold: 4
 
Arvel Crynyd — RZ-1 A-Wing 34
Crack Shot 1
Intimidation 3
Ship Total: 38
Half Points: 19 Threshold: 2
 
Cassian Andor — UT-60D U-Wing 47
Leia Organa 2
Pivot Wing 0
Ship Total: 49
Half Points: 25 Threshold: 4

Second game was vs Doc, a local player. Fenn Rau AND AS Guri is a potentially fatal combo. Dalan I don't see much, but he's pretty good. I got Wedge into a nice flanking position, with Luke hanging as bait, with Cassian supporting him. Fenn tried to get into r1... and just failed. That's BAD NEWS for Fenn. Then my dice sucked bad, and somehow Fenn didn't just not die, but took ZERO damage. Bummer.

But from there my movement and blocking was ok, and so were my green dice. Dalan got mauled and so did Guri. Luke was hurt bad, but lived. Fenn had a couple of r1 shots, but due to bumping never got any mods, so wasn't too bad. I popped Dalan. Then Guri and Luke popped each other. 

Wedge and Cassian regrouped and Fenn was forced to come to them... and boom. Game, with a good MoV for me. 2-0.

Doc's NM list (195)
Fenn Rau — Fang Fighter 68
Ship Total: 68
Half Points: 34 Threshold: 2
 
Guri — StarViper-class Attack Platform 63
Advanced Sensors 10
Ship Total: 73
Half Points: 37 Threshold: 3
 
Dalan Oberos — StarViper-class Attack Platform 54
Ship Total: 54
Half Points: 27 Threshold: 3

3rd game was vs Elias Holmgren. He had a mirror list to mine, 2x double modded torps included, but with a slightly better bid. Hmmm... I really did not want to joust with this guy. So I set up noncommittally, looking for an opening. And there, right at the start an opportunity presented itself - his U-wing sped up along the back edge, while the X-wings took their sweet time. 

I pressed the pedal to the metal so to speak and made a mad rush towards his U-wing, which popped to twin double mod trops without too much return fire. Then right after my Cassian made a surprise hard turn and got in a key block on his Wedge, while mine flipped around with Leia (his Leia was already gone, and important advantage at this point). After that it was mostly cleanup. It was not an easy game, but my plan worked quite well and it was a decent win for me. 3-1.

Elias' NM list (193)
Luke Skywalker — T-65 X-Wing 62
Proton Torpedoes 12
R2 Astromech 4
Servomotor S-Foils 0
Ship Total: 78
Half Points: 39 Threshold: 3
 
Partisan Renegade — UT-60D U-Wing 43
Leia Organa 2
Lando Calrissian 2
Pivot Wing 0
Ship Total: 47
Half Points: 24 Threshold: 4
 
Wedge Antilles — T-65 X-Wing 52
Proton Torpedoes 12
R2 Astromech 4
Servomotor S-Foils 0
Ship Total: 68
Half Points: 34 Threshold: 3

4th game was vs my old buddy Rolf from Østersund, Sweden. We have played Armada many times, but never X-wing (since I just started). I had played Maul + droids several times on Vassal, so I had a fair idea what the list could do. I discounted the tractor on Maul as a waste of points - the forgot all about it (I came to regret it).

My plan was to use Wedge to remove 2 droids, then focus on cleaning up the rest and bringing Maul to half, using Cassian to cause movement trouble for Maul. This might have worked out, had not tractor happened. I put Luke at r1 of Maul... between two stones that would make Mauls next round movement super-predictable. I was sooo pleased. Then I got pushed onto a rock. So... fucking... dumb :-D

At the end he had 1 droid left + maul, I had Cassain (half) and Wedge left. Win to Rolf, 9 MoV. I might have pulled out a win if Wedge had done a better maneuver on the last round, giving my a decent change of putting 2 damage on the remaining droids. Loss. 3-1.

Rolf's NM list (199)
Feethan Ottraw Autopilot — Belbullab-22 Starfighter 37
Kraken 10
Ship Total: 47
Half Points: 24 Threshold: 3
 
DFS-311 — Vulture-class Droid Fighter 24
Energy-Shell Charges 4
Ship Total: 28
Half Points: 14 Threshold: 2
 
Trade Federation Drone — Vulture-class Droid Fighter 20
Energy-Shell Charges 4
Ship Total: 24
Half Points: 12 Threshold: 2
 
Trade Federation Drone — Vulture-class Droid Fighter 20
Energy-Shell Charges 4
Grappling Struts 3
Ship Total: 27
Half Points: 14 Threshold: 2
 
Darth Maul — Sith Infiltrator 65
Hate 3
Tractor Beam 2
General Grievous 3
Ship Total: 73
Half Points: 37 Threshold: 5

Vs Johan Hofverberg, another Swede. From Gøteborg IIRC. Tough one. Really tough. Resistance aces. Well, Bastian is at I2, and he's used as a sweeper, so not possible to pop early. I've played almost this list quite a bit: Poe and the 2 As, but I never could find their 4th buddy. And it turned out that might well be Bastian.

He was at 198 and I'm at 199, so I got to be 1st again. This game it would have been MUCH BETTER for me to be 2nd player, and I regretted that Instinctive Aim. But nothing to be done about it. There was LOT of maneuvering before the first shots got fired. When they did, I managed to get some damage onto Talli, but she lived. I got some in return, but not so bad.

Then we maneuvered some more, I popped Talli, he focused down Cassian HARD!!! He tried to chase down Wedge, Lulo died... Poe and Bastian tried really hard to kill Wedge, but he kept moving and used R2 to max effect. Then time was called and Luke popped Bastian, who blanked out... and can't have Heroic... leaving only Poe. It would have been a win anyway, but not as big. Have to say that this was probably the most hard fought match of the Swiss. Losing to Johan would not have troubled my sleep. But win. 4-1

Johan's NM list (198)
Poe Dameron — T-70 X-Wing 68
Heroic 1
R4 Astromech 2
Integrated S-Foils 0
Black One 2
Tractor Beam 2
Ship Total: 75
Half Points: 38 Threshold: 4
 
Lieutenant Bastian — T-70 X-Wing 48
Integrated S-Foils 0
Ship Total: 48
Half Points: 24 Threshold: 4
 
L’ulo L’ampar — RZ-2 A-Wing 38
Heroic 1
Ship Total: 39
Half Points: 20 Threshold: 2
 
Tallissan Lintra — RZ-2 A-Wing 35
Heroic 1
Ship Total: 36
Half Points: 18 Threshold: 2

That was it for day 1. My mind was tired, but it was a LOT of fun. Felt good to have made the cut. I did so too at Nordics, but then I dropped to play Armada... not so this time!

I also got to know my next matchup and his list.

Just going to leave it here, then finish the rest in my next post:

Eirik's NM List (199)
Koshka Frost — Firespray-class Patrol Craft 71
Trick Shot 2
Qi’ra 2
Rigged Cargo Chute 4
Ship Total: 79
Half Points: 40 Threshold: 5

Guri — StarViper-class Attack Platform 63
Outmaneuver 6
Advanced Sensors 10
Afterburners 6
Ship Total: 85
Half Points: 43 Threshold: 3

Captain Seevor — Mining Guild TIE Fighter 30
Juke 5
Ship Total: 35
Half Points: 18 Threshold: 2