400 Points: KAM All-Ship (Squadless)
Name: KAM All-Ship 400
Faction: Republic
Commander: Ki-Adi-Mundi [Legacy]
Assault: Opening Salvo
Defense: Abandoned Mining Facility
Navigation: Volatile Deposits
Acclamator II-class Assault Ship (71)
• Ki-Adi-Mundi [Legacy] (30)
• Veteran Captain (2)
• Ordnance Experts (4)
• Thermal Shields (5)
• Swivel-Mount Batteries (8)
• Assault Proton Torpedoes (4)
= 124 Points
Acclamator II-class Assault Ship (71)
• Veteran Captain (2)
• Ordnance Experts (4)
• Thermal Shields (5)
• Swivel-Mount Batteries (8)
• Assault Proton Torpedoes (4)
• Implacable (4)
= 98 Points
Arquitens-class Light Cruiser [ARC] (52)
• Clone Captain Zak (5)
• Veteran Captain (2)
• Clone Gunners (4)
• Ordnance Experts (4)
• Thunder Wasp [Legacy] (3)
= 70 Points
Pelta-class Transport Frigate (45)
• Projection Experts (6)
• Munitions Resupply (3)
= 54 Points
Pelta-class Transport Frigate (45)
• Projection Experts (6)
• Parts Resupply (3)
= 54 Points
Squadrons:
= 0 Points
Total Points: 400
What it’s trying to do
This list is a focus-fire engine. It wants one decisive turn where multiple ships line up, spend what they need to spend, and erase something important—ideally before your opponent can start trading effectively into your support.
If the opponent obliges you (slow bricks, low evades, predictable approach angles), it can feel absolutely miserable to face. You can stack long-range pressure and then cash in hard when the first ship drifts into the danger zone.
Why it might not be particularly competitive
The downside is equally obvious: it’s a bit of a one-trick pony. Not in the sense that it can’t win games—more in the sense that it’s built to do one particular thing extremely well, and some opponents can simply refuse to play that game. Highly mobile, evasive fleets can angle you and deny the clean focus-fire. Squadron-heavy fleets can punish you for going squadless.
That said… I could absolutely take this to a friendly basement game and have a good time.
Tweaks
There isn’t much room here without fundamentally turning it into “KAM MSU,” which is exactly what I’m trying to avoid.
Implacable is technically optional, but with Projection Experts, it’s hard to cut.
You can run double Parts Resupply instead of Munitions + Parts. But with the Veteran Captains already in the mix, I like having more reroll tech.
Beyond that, you’re basically rewriting the concept.
600 Points: More of the same
If the 400-point list is “one trick,” the 600-point version is “the same trick, but with more hands.”
Name: KAM All-Ship 600
Faction: Republic
Gamemode: Sector Fleet
Commander: Ki-Adi-Mundi [Legacy]
Assault: Opening Salvo
Defense: Abandoned Mining Facility
Navigation: Volatile Deposits
Acclamator II-class Assault Ship (71)
• Ki-Adi-Mundi [Legacy] (30)
• Veteran Captain (2)
• Ordnance Experts (4)
• Thermal Shields (5)
• Swivel-Mount Batteries (8)
• Assault Proton Torpedoes (4)
= 124 Points
Acclamator II-class Assault Ship (71)
• Veteran Captain (2)
• Ordnance Experts (4)
• Thermal Shields (5)
• Swivel-Mount Batteries (8)
• Assault Proton Torpedoes (4)
• Implacable (4)
= 98 Points
Acclamator II-class Assault Ship (71)
• Veteran Captain (2)
• Ordnance Experts (4)
• Thermal Shields (5)
• Swivel-Mount Batteries (8)
• Assault Proton Torpedoes (4)
= 94 Points
Arquitens-class Light Cruiser [ARC] (52)
• Clone Captain Zak (5)
• Veteran Captain (2)
• Clone Gunners (4)
• Ordnance Experts (4)
• Thunder Wasp [Legacy] (3)
= 70 Points
Arquitens-class Assault Cruiser [Legacy] (48)
• Veteran Captain (2)
• Boarding Troopers (3)
• External Racks (4)
• Stellar Rise [Legacy] (2)
= 59 Points
Pelta-class Transport Frigate (45)
• Veteran Captain (2)
• Projection Experts (6)
• Munitions Resupply (3)
= 56 Points
Pelta-class Transport Frigate (45)
• Veteran Captain (2)
• Projection Experts (6)
• Parts Resupply (3)
= 56 Points
Consular-class Armed Cruiser (37)
• Hondo Ohnaka (2)
• External Racks (4)
= 43 Points
Squadrons:
= 0 Points
Total Points: 600
This version adds more bodies, more pressure, and a couple of close-range “don’t come here” pieces (Boarding Troopers, External Racks). It’s still fundamentally the same archetype: build the focus-fire turn, then ride your hull count and repair tools to stay ahead in the trade.
600 Alt: Defense token shredding (Imperator + Intel)
If you want to lean into the “delete the thing” plan even harder, here’s the Imperator + Intel Officer variant:
Name: KAM All-Ship 600 Alt
Faction: Republic
Gamemode: Sector Fleet
Commander: Ki-Adi-Mundi [Legacy]
Assault: Opening Salvo
Defense: Abandoned Mining Facility
Navigation: Volatile Deposits
Acclamator II-class Assault Ship (71)
• Ki-Adi-Mundi [Legacy] (30)
• Intel Officer (7)
• Ordnance Experts (4)
• Thermal Shields (5)
• Swivel-Mount Batteries (8)
• Assault Proton Torpedoes (4)
= 129 Points
Acclamator II-class Assault Ship (71)
• Intel Officer (7)
• Ordnance Experts (4)
• Thermal Shields (5)
• Swivel-Mount Batteries (8)
• Assault Proton Torpedoes (4)
• Implacable (4)
= 103 Points
Venator Star Destroyer Imperator Refit [ARC] (100)
• Intel Officer (7)
• Ordnance Experts (4)
• Thermal Shields (5)
• Assault Proton Torpedoes (4)
• External Racks (4)
• Tranquility (7)
= 131 Points
Arquitens-class Light Cruiser [ARC] (52)
• Clone Captain Zak (5)
• Veteran Captain (2)
• Clone Gunners (4)
• Ordnance Experts (4)
• Thunder Wasp [Legacy] (3)
= 70 Points
Arquitens-class Assault Cruiser [Legacy] (48)
• Veteran Captain (2)
• Boarding Troopers (3)
• External Racks (4)
• Stellar Rise [Legacy] (2)
= 59 Points
Pelta-class Transport Frigate (45)
• Projection Experts (6)
• Munitions Resupply (3)
= 54 Points
Pelta-class Transport Frigate (45)
• Projection Experts (6)
• Parts Resupply (3)
= 54 Points
Squadrons:
= 0 Points
Total Points: 600
This one is very much the “no, really, you don’t get to spend tokens” direction. If the base list is focused, this is the sharpened knife.
600 Not-Quite-All-Ship: add a real ace screen
I’m including one “softer” variant as well, because I’m personally uneasy about going completely squadless—especially as points go up and the matchup spread gets wider.
Name: KAM Not-Quite-All-Ship 600
Faction: Republic
Gamemode: Sector Fleet
Commander: Ki-Adi-Mundi [Legacy]
Assault: Opening Salvo
Defense: Abandoned Mining Facility
Navigation: Volatile Deposits
Acclamator II-class Assault Ship (71)
• Ki-Adi-Mundi [Legacy] (30)
• Intel Officer (7)
• Ordnance Experts (4)
• Thermal Shields (5)
• Swivel-Mount Batteries (8)
• Assault Proton Torpedoes (4)
= 129 Points
Acclamator II-class Assault Ship (71)
• Intel Officer (7)
• Ordnance Experts (4)
• Thermal Shields (5)
• Swivel-Mount Batteries (8)
• Assault Proton Torpedoes (4)
• Implacable (4)
= 103 Points
Arquitens-class Light Cruiser [ARC] (52)
• Clone Captain Zak (5)
• Veteran Captain (2)
• Ordnance Experts (4)
• Clone Gunners (4)
• Thunder Wasp [Legacy] (3)
= 70 Points
Arquitens-class Assault Cruiser [Legacy] (48)
• Veteran Captain (2)
• Boarding Troopers (3)
• External Racks (4)
• Stellar Rise [Legacy] (2)
= 59 Points
Pelta-class Medical Frigate (49)
• Veteran Captain (2)
• Projection Experts (6)
• Munitions Resupply (3)
• Expanded Hangar Bay (5)
• FB-88 (4)
= 69 Points
Pelta-class Transport Frigate (45)
• Veteran Captain (2)
• Projection Experts (6)
• Parts Resupply (3)
= 56 Points
Consular-class Armed Cruiser (37)
• Radiant VII (1)
• Comms Net (2)
= 40 Points
Squadrons:
• Anakin Skywalker - Delta-7 (24)
• Axe - V-19 (17)
• Kickback - V-19 (16)
• R2-D2 - Twilight [Legacy] (17)
= 74 Points
Total Points: 600
This keeps the core ship plan, but it stops you from auto-losing the “air war” in matchups where that matters. It’s also just… more thematic, at least to me.
Closing thoughts (and questions)
So where does that leave Ki-Adi-Mundi?
On paper, adding dice is always good, and GAR in particular could use such a commander. But Ki-Adi sits in an awkward spot: he’s 30 points, he self-harms by handing out raid tokens, and those raids can be more than a minor annoyance—they can actively eat into your token economy. On top of that, he’s not just “soft countered” by certain enemy tech—he can be pretty hard countered by a couple of CIS admirals in particular, which is not where you want to be if you’re paying 30 points for your commander.
My current feeling is that he’s still decent, but a lot less flexible than I originally gave him credit for. He pushes you toward being an MSU-style commander, especially something like Arquitens with TRC, where you’re taking lots of attacks and converting small edges into real damage. And in that exact archetype, he’s competing directly with Anakin… and I’m not convinced he wins that contest.
But that’s my impression before I’ve put enough reps into him (and before I even play him correctly).
So I’ll throw it back to you:
-
Is Ki-Adi-Mundi actually worth 30 points in practice?
-
How often do the raid tokens feel like a manageable tax, and how often do they feel like the commander punching you in the face?
-
Does he have a real home outside of MSU/TRC Arquitens, or is that basically where he belongs?
-
And if you’re building that kind of fleet anyway… why choose Ki-Adi over Anakin?
No comments:
Post a Comment