Quick status update as of 3 Sept.
My POD is already well into round 2, with 2 of 6 games already played (excuse the hand edits, I made it fast and dirty).
Anyway.
My round 2 opponent is UK-based Mr Frisky. I've appended his list and my previous quick anlysis for your convenience.
What I wrote before still holds true: These are some really slippery pigs.
Fleet contains five small speed 4 (the transport has QS) ships, so if he doesn't want to fight, I can TRY to exert pressure, but catching any number of his ships that try to run is effectively pointless. If I'm first player (we're tied for points, so could happen) that'll help a little bit, but not a whole lot.
So what will this match look like? It's largely up to my opponent. Regardless of who is first player, if he wants, he can try to go for a small win by bagging a flotilla or sniping my squadrons. Maybe go for a cautious 6-5 or 7-4.
But for what?
I'm at 4 TP, he's at 3, so if we just split the points, we end up near the bottom of the ladder regardless of who wins!
So ideally, one of us (preferable me) should win 10-1.
But can the Slippery Pigs table me without losses? It's possible but not likely.
They can, however, accomplish it with light losses for a 9-2 which would also be good. The MC30s have a lot of firepower and if handled correctly, with CR90s moving into range at the right time, can take down an Onager + ISD combo. But it has to be expertly flow or losses on his side could quickly mount, and then the balance might swing in my favor.
Beyond this general assessment, there isn't too much to say as a lot of the decissions lie with the faster fleet. We could both win, big or small, depending on how Mr Frisky wants to approach the game.
Mr Frisky
Slippery Pigs... what an apt name. Catching twin CR90s and MC30s under Madine is HARD! Ships are decently hard-hitting, but they will need to maneuver very well, not only to stay alive but to deal concentrated fire upon enemy ships to bring them down. Squads are mostly for screening, but the A-wings do have speed 5 and black dice, so they cannot be discounted in the AS role.
This is a challenging list to catch for anyone, including my own fleet. If, and that's a big if, I can catch a ship, I can kill it, but yeah, that's the trick, isn't it?
Name: The Slippery Pigs
Faction: Rebel
Commander: General Madine (30)
CR90 Corvette A (44)
• General Madine (30)
• General Draven (3)
• Heavy Fire Zone (2)
• Jaina's Light (5)
= 84 Points
CR90 Corvette A (44)
• Ezra Bridger (3)
• Turbolaser Reroute Circuits (7)
= 54 Points
MC30c Torpedo Frigate (63)
• Walex Blissex (5)
• Ordnance Experts (4)
• Rapid Reload (4)
• Heavy Turbolaser Turrets (4)
• Admonition (10)
= 90 Points
MC30c Torpedo Frigate (63)
• Expert Shield Tech (5)
• Ordnance Experts (4)
• Rapid Reload (4)
• Heavy Turbolaser Turrets (4)
• Foresight (10)
= 90 Points
GR-75 Medium Transports (18)
• Ahsoka Tano (2)
• Parts Resupply (3)
• Quantum Storm (1)
= 24 Points
Squadrons:
• Rogue Squadron - X-wing Squadron (14)
• Shara Bey - A-wing Squadron (17)
• Tycho Celchu - A-wing Squadron (16)
• A-wing Squadron (11)
= 58 Points
Total Points: 400
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