Commander: Grand Admiral Princess Leia "I'm not a committee" Organa
Leia has turned out to be a surprisingly effective commander at 500. Do you have any idea how annoying all those boosted comms are with flotillas? You can never actually catch them without too pouring too much effort into it, and the AF has a nasty tendency to slip out of trouble.
Norra Y-wings are the terror of ISDs, but the fighter group lacks good anti-squad, even with flight controllers, and becomes bogged down against squad-heavy fleets (Sloane), and lacks the ability to keep Jan safe (this is 1.0 remember). I was kind of expecting Sato and Agate to send some of their squads for support. A bunch of Xs under Biggs, with Jan protecting, would have been a hard nut to crack.
Jaina-Draven-HFZ was an attempt to counter my aces. Didn't really work, but did force me to be more cagey with my squads in the one battle where it mattered. In games vs my fellow admirals, it does nothing. This goes to show that yes, it can be a good card vs some matchups, but it's always better to got TRC.
[flagship] Assault Frigate Mark II B (72)
- Commander Leia Organa (38)
- Electronic Counter Measures (7)
- Boosted Comms (4)
- Skilled First Officer (1)
- Linked Turbolaser Towers (7)
- Flight Controllers (6)
= 135 total points
GR-75 Medium Transports (18)
- Comms Net (2)
- Boosted Comms (4)
= 24 total points
(V) Modified Pelta-class Command Ship (60)
- All Fighters, Follow Me! (5)
- Boosted Comms (4)
- Skilled First Officer (1)
- Projection Experts (6)
= 76 total points
GR-75 Medium Transports (18)
- Bomber Command Center (8)
- Boosted Comms (4)
= 30 total points
(V) CR90 Corvette A (44)
- Jaina's Light (2)
- General Draven (3)
- Heavy Fire Zone (4)
= 53 total points
CR90 Corvette A (44)
- Ezra Bridger (3)
- Turbolaser Reroute Circuits (7)
= 54 total points
Squadrons (125/166):
1x Norra Wexley Y-wing Squadron (17)
2x Y-Wing Squadron (20)
(V)1x Gold Squadron Y-wing Squadron (12)
(V)1x Moldy Crow - Jan Ors (19)
(V)1x Wedge Antilles X-Wing Squadron (19)
(V)1x Green Squadron A-wing Squadron (12)
1x A-Wing Squadron (11)
1x VCX-100 Freighter (15)
###
Commander: Commander Sato
Total Points: 494/498
Sato's flagship boasted Home One for the final battle, so I expected it to be the centerpiece of the rebel ships. Overload Pulse has been surprisingly good early in the campaign, putting a lot of pressure on tokens before Foresight kicked in or with a double arc.
The rest of the fleet is set to take advantage of Sato's squads, with a Scout MC30 and Pelta. But IMO it's too squad heavy. There need to be more shooty ships in there or Sato isn't quite worth it. That said, the fleet's performed quite well throughout.
[flagship] MC80 Command Cruiser (106)
- Commander Sato (32)
- Home One (7)
- Electronic Counter Measures (7)
- Overload Pulse (8)
- Skilled First Officer (1)
- Engine Techs (8)
- Quad Battery Turrets (5)
- Boosted Comms (4)
= 178 total points
(V) MC30c Scout Frigate (69)
- Foresight (8)
- Reinforced Blast Doors (5)
- Assault Proton Torpedoes (5)
- Ordnance Experts (4)
= 91 total points
GR-75 Combat Retrofits (24)
- Coms net (2)
= 26 total points
(V) Modified Pelta-class Assault Ship (56)
- Ahsoka Tano (2)
- Assault Proton Torpedoes (5)
- Fighter Coordination Team (3)
- Entrapment Formation (5)
= 71 total points
Squadrons (128):
(V) 1x Tycho Celchu A-Wing Squadron (16)
(V) 1x Shara Bey A-wing Squadron (17)
(S) 1x A-Wing Squadron (11)
(V) 1x Millennium Falcon - Lando Calrissian (23)
1x Scurgg H-6 Bomber (16)
1x Biggs (19)
2x X-wing (26)
Extras (4):
Repair Crews (4)
###
Commander: Kyrsta Agate
Total Points: 472/472
Agate lost a GR-75 early on, so she'd about 20 pts short of the rest of the team. It's a pretty fearsome list - up close. For ranged attack, it only has Salvation. The over-focus on short-range combat has been a problem for this list, and I know the player would have designed it otherwise had he the experience he now posesses.
Squads are a bit all over the place, starting with some Xs and Es and an HWK to keep them moving, then ending up with an additional rogue to go along with Corran. it's not a bad bunch, and it did kill a few of my aces during the battle, but in this Agate fleet, their role is somewhat confused.
Special consideration for the final battle: Hyperspace reinforcements. Agate and her hammerhead buddy dropping early right into the ass end of our formation, then hanging there for the rest of the game. Combined with squads, that had the potential to ruin multiple ISDs.
(V) [flagship] MC75 Ordnance Cruiser (100)
- Commander Kyrsta Agate (20)
- Profundity (7)
- Early Warning System (7)
- Strategic Adviser (4)
- Assault Proton Torpedoes (5)
- External Racks (3)
- Ordnance Experts (4)
= 150 total points
MC30c Torpedo Frigate (63)
- Admonition (8)
- Skilled First Officer (1)
- Assault Proton Torpedoes (5)
- XI7 Turbolasers (6)
- Ordnance Experts (4)
= 87 total points
(S) Hammerhead Torpedo Corvette (36)
- Garel's Honor (4)
- Jyn Erso (4)
- External Racks (3)
= 47 total points
Nebulon-B Escort Frigate (57)
- Salvation (7)
- Skilled First Officer (1)
- Auxiliary Shields Team (3)
- Quad Battery Turrets (5)
= 73 total points
GR-75 Medium Transports (18)
- Comms Net (2)
- Boosted Comms (4)
= 24 total points
Squadrons (91/158):
2x X-Wing Squadron (26)
(V) 1x Corran Horn E-wing Squadron (22)
(S) 1x E-wing Squadron (15)
1x HWK-290 (12)
1x YT-2400 (16)
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