Monday, March 12, 2018

Monster Truck Mania!, part 1 (the rules & the list)


@GiledPallaeon over at the FFG forums is running a custom tourney with an exiting, 800 point, no small ships allowed format! Other than that it's a standard, 3 round Swiss format tourney. I'm taking Tarkin, 2 ISDs (Sovereign and Chimaera both), 1 Interdoctor and two flotilla spam Quasars, plus about 200 points of squads (see below for the list).

He's actually divided the tourney into two - one North America, one Euro, like I did last year with some of my Vassal tournaments. It basically keeps scheduling hassle to a minimum and ensures that all the games get played. I think it's 12 NA players and 10 Euro players. My first opponent i @Bantha - no idea yet what he's running, but I'll give you a batrep.

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LADIES AND GENTLEMEN (AND ASSORTED SMALL CHILDREN),

I PRESENT TO YOU

MONSTER TRUCK MANIA!

In an effort to wind down as we come out of yet another successful and stressful Vassal World Cup, I present our next Vassal tournament, MONSTER TRUCK MANIA, with one singular objective: HAVE FUN! Players are hereby encouraged to bear this in mind as we go through this tournament, and to seek to maximize fun, for both themselves and their opponents at every opportunity. This entire tournament is structured around controlled ridiculousness, so HAVE FUN!

Format

Tier: Relaxed. This is the definition of a casual event. Play nice, play fair, play to have as much fun as possible. First time Vassal players are welcome, but are strongly encouraged to practice on Vassal before your tournament games in order to help things go smoothly.

Structure: Custom. That's actually a lie, we're using the Basic Structure outlined in the Tournament Regulations document with one major change to the actual Swiss setup. Stealing from the success of the Autumn Tournament, there will in fact be two tournaments using the same rules running in parallel, one of Europe and one of everyone else. As of right now, plans are for three rounds of Swiss.

Rules

FOR THE PURPOSES OF MONSTER TRUCK MANIA, THE FOLLOWING RULES ERRATA ARE IN EFFECT AT ALL TIMES.

1. In keeping with maximum ridiculousness, fleet points cap is raised to eight hundred (800) points.

2. In keeping with making sure Rule 1 doesn't spiral out of control, squadron points allowance is lowered to twenty five percent (25%). For those too lazy to cut 800 in quarters (I am too, don't worry), that means there are two hundred (200) points maximum allowed for squadrons.

3. Commanders may only be equipped to Large base ships.

4. Fleets MAY NOT contain any Small base ships.

5. All Margins of Victory points requirements are doubled.

This means: 6-5 is MoV<119, 7-4 120->279, 8-3 280->439, 9-2 440->599, and 10-1 600+.

6. The following objectives are errata'd in the following ways:

Station Assault: Victory token value increased to 80 points.

Capture the VIP: Victory token value increased to 100 points.

Contested Outpost: Victory token value increased to 40 points.

Dangerous Territory: Victory token value increased to 30 points.

Intel Sweep: Final score bonus increased to 150 points.

All other rules for fleet-building (one of each objective, no doubling up on unique upgrades etc. etc.) REMAIN IN EFFECT PER FFG TOURNAMENT REGULATIONS AND THE RULES REFERENCE GUIDE. Anyone playing in the tournament may submit as many fleet lists as they desire. However, only their final submission will be considered as their legal list. Please don't blow up the form.

I have included in the signup form an option to offer to be a judge for games you are not playing. Please, we've gotten through three World Cups and I have no idea how many other tournaments without issue, please please please don't make this the tournament that starts that trend. Remember Rule No. 1 of Star Wars Miniature Gaming: Fly Casual.

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Here is my list, objectives and all. I'm at 800 exactly, and expect to be playing these, and anyway there are no surprises. Plus all those objectives have their points doubled, and all of them work well with Grav Shift, so there.

I started out with Thrawn actually, but then I found it hard to use the Fleet Commands since Gozanti are banned. So I had the bright idea: let's bring our TARKIN BABY. Haven't played him since like wave 1 or 2. Don't really like him, but in this format he seems solid. Plus NEW TOYS, in both Sovereign and Chimaera. Beyond that little thought went into the list. It's just for fun. I even shoehorned Ion Cannon Batteries into it to use all 800 points (this is the first time with 800 for me, so LEAVE NO POINT BEHIND). 

Hmm, seems I have done something odd here. I swear I had Captain Jonus in there, but not I have two Defenders... oh well, he probably got shafted during final editing. That probably means I'm going to miss him a LOT :-D

Name: Monster Truck aka. Leave No Point Behind
Faction: Imperial
Commander: Grand Moff Tarkin
Assault: Station Assault
Defense: Contested Outpost
Navigation: Dangerous Territory
Imperial II (120)
• Grand Moff Tarkin (38)
• Damage Control Officer (5)
• Gunnery Team (7)
• Electronic Countermeasures (7)
• Leading Shots (4)
• XI7 Turbolasers (6)
• Sovereign (4)
= 191 Points
Imperial II (120)
• Strategic Adviser (4)
• Gunnery Team (7)
• Electronic Countermeasures (7)
• Leading Shots (4)
• XI7 Turbolasers (6)
• Chimaera (4)
• Entrapment Formation! (5)
= 157 Points
Interdictor Suppression Refit (90)
• Captain Brunson (5)
• Projection Experts (6)
• Disposable Capacitors (3)
• Grav Shift Reroute (2)
• Targeting Scrambler (5)
• Ion Cannon Batteries (5)
• Interdictor (3)
= 119 Points
Quasar Fire I (54)
• Flight Controllers (6)
• Expanded Hangar Bay (5)
• Squall (3)
= 68 Points
Quasar Fire I (54)
• Flight Controllers (6)
• Expanded Hangar Bay (5)
= 65 Points
Squadrons:
• Maarek Stele (21)
• 2 x TIE Defender Squadron (32)
• Colonel Jendon (20)
• 2 x Lambda Shuttle (30)
• Darth Vader (21)
• Zertik Strom (15)
• Tempest Squadron (13)
• Mauler Mithel (15)
• Valen Rudor (13)
• Dengar (20)
= 200 Points
Total Points: 800

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